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Added test for Mana Flare.
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3 changed files with 92 additions and 1 deletions
Mage.Sets/src/mage/sets/ravnica
Mage.Tests/src/test/java/org/mage/test/cards/mana
Mage/src/mage/abilities/effects/common
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@ -49,6 +49,7 @@ public class WateryGrave extends CardImpl {
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this.expansionSetCode = "RAV";
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this.expansionSetCode = "RAV";
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this.subtype.add("Island");
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this.subtype.add("Island");
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this.subtype.add("Swamp");
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this.subtype.add("Swamp");
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this.addAbility(new BlueManaAbility());
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this.addAbility(new BlueManaAbility());
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this.addAbility(new BlackManaAbility());
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this.addAbility(new BlackManaAbility());
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this.addAbility(new AsEntersBattlefieldAbility(new TapSourceUnlessPaysEffect(new PayLifeCost(2)), "you may pay 2 life. If you don't, {this} enters the battlefield tapped"));
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this.addAbility(new AsEntersBattlefieldAbility(new TapSourceUnlessPaysEffect(new PayLifeCost(2)), "you may pay 2 life. If you don't, {this} enters the battlefield tapped"));
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@ -0,0 +1,90 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.mana;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class ManaFlareTest extends CardTestPlayerBase {
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@Test
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public void testIsland() {
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// {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a multicolored spell.
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addCard(Zone.BATTLEFIELD, playerA, "Mana Flare", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
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// Creature {U}{U}
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// {U},{T} :Return target permanent you control to its owner's hand.
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addCard(Zone.HAND, playerA, "Vedalken Mastermind", 1);
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// because available mana calculation does not work correctly with Mana Flare we have to tap the land manually
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {U} to your mana pool");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Vedalken Mastermind");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Vedalken Mastermind", 1);
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}
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/**
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* Mana Flare is only adding colorless mana, at least off of dual lands (Watery Grave in this instance).
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* Island only adds colorless. Plains adds white though.
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*/
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@Test
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public void testWateryGrave() {
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// {T}: Add one mana of any color to your mana pool. Spend this mana only to cast a multicolored spell.
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addCard(Zone.BATTLEFIELD, playerB, "Mana Flare", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Watery Grave", 1);
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// Creature {B}{B}
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// {B}: Nantuko Shade gets +1/+1 until end of turn.
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addCard(Zone.HAND, playerB, "Nantuko Shade", 1);
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// because available mana calculation does not work correctly with Mana Flare we have to tap the land manually
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activateManaAbility(2, PhaseStep.PRECOMBAT_MAIN, playerB, "{T}: Add {B} to your mana pool");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Nantuko Shade");
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setStopAt(2, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerB, "Nantuko Shade", 1);
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}
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}
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@ -54,7 +54,7 @@ public class AddManaOfAnyTypeProducedEffect extends ManaEffect {
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@Override
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@Override
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public boolean apply(Game game, Ability source) {
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public boolean apply(Game game, Ability source) {
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Permanent permanent = game.getPermanent(this.targetPointer.getFirst(game, source));
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Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source));
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if (permanent != null) {
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if (permanent != null) {
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Player targetController = game.getPlayer(permanent.getControllerId());
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Player targetController = game.getPlayer(permanent.getControllerId());
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if (targetController == null) {
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if (targetController == null) {
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