This commit is contained in:
htrajan 2020-04-16 15:53:51 -07:00
parent f09a6d847e
commit cab436e9e5
9 changed files with 186 additions and 25 deletions

View file

@ -15,6 +15,8 @@ import mage.target.common.TargetCreaturePermanent;
import java.util.UUID;
import static mage.game.combat.CombatGroup.getLethalDamage;
/**
* @author TheElk801
*/
@ -62,7 +64,7 @@ class FlameSpillEffect extends OneShotEffect {
if (permanent == null || sourceObject == null) {
return false;
}
int lethal = Math.max(permanent.getToughness().getValue() - permanent.getDamage(), 0);
int lethal = getLethalDamage(permanent, game);
if (sourceObject.getAbilities().containsKey(DeathtouchAbility.getInstance().getId())) {
lethal = Math.min(lethal, 1);
}

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@ -18,6 +18,8 @@ import mage.target.common.TargetCreaturePermanent;
import java.util.UUID;
import static mage.game.combat.CombatGroup.getLethalDamage;
/**
* @author TheElk801
*/
@ -85,7 +87,7 @@ class RamThroughEffect extends OneShotEffect {
if (!myPermanent.getAbilities().containsKey(TrampleAbility.getInstance().getId())) {
return anotherPermanent.damage(power, myPermanent.getId(), game, false, true) > 0;
}
int lethal = Math.max(anotherPermanent.getToughness().getValue() - anotherPermanent.getDamage(), 0);
int lethal = getLethalDamage(anotherPermanent, game);
if (myPermanent.getAbilities().containsKey(DeathtouchAbility.getInstance().getId())) {
lethal = Math.min(lethal, 1);
}

View file

@ -17,6 +17,8 @@ import mage.target.common.TargetCreaturePermanent;
import java.util.UUID;
import static mage.game.combat.CombatGroup.getLethalDamage;
/**
* @author TheElk801
*/
@ -68,7 +70,7 @@ class SuperDuperDeathRayEffect extends OneShotEffect {
if (permanent == null || sourceObject == null) {
return false;
}
int lethal = Math.max(permanent.getToughness().getValue() - permanent.getDamage(), 0);
int lethal = getLethalDamage(permanent, game);
if (sourceObject.getAbilities().containsKey(DeathtouchAbility.getInstance().getId())) {
lethal = Math.min(lethal, 1);
}

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@ -0,0 +1,82 @@
package mage.cards.z;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.keyword.TrampleAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.StaticFilters;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.ControllerIdPredicate;
import mage.game.Game;
import java.util.UUID;
/**
* @author htrajan
*/
public final class ZilorthaStrengthIncarnate extends CardImpl {
public ZilorthaStrengthIncarnate(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{R}{G}");
this.addSuperType(SuperType.LEGENDARY);
this.subtype.add(SubType.DINOSAUR);
this.power = new MageInt(7);
this.toughness = new MageInt(3);
// Trample
this.addAbility(TrampleAbility.getInstance());
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ZilorthaStrengthIncarnateEffect()));
}
private ZilorthaStrengthIncarnate(ZilorthaStrengthIncarnate card) {
super(card);
}
@Override
public Card copy() {
return new ZilorthaStrengthIncarnate(this);
}
}
class ZilorthaStrengthIncarnateEffect extends ContinuousEffectImpl {
ZilorthaStrengthIncarnateEffect() {
super(Duration.WhileOnBattlefield, Outcome.Benefit);
staticText = "Lethal damage dealt to creatures you control is determined by their power rather than their toughness";
}
private ZilorthaStrengthIncarnateEffect(ZilorthaStrengthIncarnateEffect effect) {
super(effect);
}
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
// Change the rule
FilterCreaturePermanent filter = StaticFilters.FILTER_PERMANENT_CREATURE.copy();
filter.add(new ControllerIdPredicate(source.getControllerId()));
game.addUsePowerInsteadOfToughnessForDamageLethalityFilter(source.getSourceId(), filter);
return true;
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean hasLayer(Layer layer) {
return layer == Layer.RulesEffects;
}
@Override
public ContinuousEffect copy() {
return new ZilorthaStrengthIncarnateEffect(this);
}
}

View file

@ -330,6 +330,7 @@ public final class IkoriaLairOfBehemoths extends ExpansionSet {
cards.add(new SetCardInfo("Zagoth Mamba", 106, Rarity.UNCOMMON, mage.cards.z.ZagothMamba.class));
cards.add(new SetCardInfo("Zagoth Triome", 259, Rarity.RARE, mage.cards.z.ZagothTriome.class));
cards.add(new SetCardInfo("Zenith Flare", 217, Rarity.UNCOMMON, mage.cards.z.ZenithFlare.class));
cards.add(new SetCardInfo("Zilortha, Strength Incarnate", 275, Rarity.MYTHIC, mage.cards.z.ZilorthaStrengthIncarnate.class));
cards.add(new SetCardInfo("Zirda, the Dawnwaker", 233, Rarity.RARE, mage.cards.z.ZirdaTheDawnwaker.class));
cards.removeIf(setCardInfo -> mutateNames.contains(setCardInfo.getName())); // remove when mutate is implemented

View file

@ -0,0 +1,23 @@
package org.mage.test.cards.single.iko;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
public class ZilorthaStrengthIncarnateTest extends CardTestPlayerBase {
@Test
public void testNotPresent_damageResolvesLethalityAsNormal() {
addCard(Zone.BATTLEFIELD, playerA, "Savai Sabertooth", 1);
addCard(Zone.BATTLEFIELD, playerB, "Drannith Healer", 1);
attack(2, playerA, "Savai Sabertooth");
block(2, playerB, "Drannith Healer", "Savai Sabertooth");
execute();
assertGraveyardCount(playerA, "Savai Sabertooth", 1);
assertGraveyardCount(playerB, "Drannith Healer", 1);
}
}

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@ -17,6 +17,9 @@ import mage.cards.decks.Deck;
import mage.choices.Choice;
import mage.constants.*;
import mage.counters.Counters;
import mage.filter.Filter;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.Predicate;
import mage.game.combat.Combat;
import mage.game.command.Commander;
import mage.game.command.Emblem;
@ -485,4 +488,9 @@ public interface Game extends MageItem, Serializable {
default Set<UUID> getCommandersIds(Player player) {
return getCommandersIds(player, CommanderCardType.ANY);
}
void addUsePowerInsteadOfToughnessForDamageLethalityFilter(UUID source, FilterCreaturePermanent filter);
List<FilterCreaturePermanent> getActiveUsePowerInsteadOfToughnessForDamageLethalityFilters();
}

View file

@ -1,6 +1,7 @@
package mage.game;
import mage.MageException;
import mage.MageInt;
import mage.MageObject;
import mage.abilities.*;
import mage.abilities.common.AttachableToRestrictedAbility;
@ -31,6 +32,7 @@ import mage.filter.FilterCard;
import mage.filter.FilterPermanent;
import mage.filter.StaticFilters;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.NamePredicate;
import mage.filter.predicate.permanent.ControllerIdPredicate;
import mage.game.combat.Combat;
@ -69,6 +71,9 @@ import java.io.IOException;
import java.io.Serializable;
import java.util.*;
import java.util.Map.Entry;
import java.util.stream.Collectors;
import static java.util.Collections.emptyList;
public abstract class GameImpl implements Game, Serializable {
@ -144,6 +149,8 @@ public abstract class GameImpl implements Game, Serializable {
// temporary store for income concede commands, don't copy
private final LinkedList<UUID> concedingPlayers = new LinkedList<>();
private Map<UUID, FilterCreaturePermanent> usePowerInsteadOfToughnessForDamageLethalityFilters = new HashMap<>();
public GameImpl(MultiplayerAttackOption attackOption, RangeOfInfluence range, Mulligan mulligan, int startLife) {
this.id = UUID.randomUUID();
this.range = range;
@ -1888,6 +1895,7 @@ public abstract class GameImpl implements Game, Serializable {
List<Permanent> legendary = new ArrayList<>();
List<Permanent> worldEnchantment = new ArrayList<>();
List<FilterCreaturePermanent> usePowerInsteadOfToughnessForDamageLethalityFilters = getActiveUsePowerInsteadOfToughnessForDamageLethalityFilters();
for (Permanent perm : getBattlefield().getAllActivePermanents()) {
if (perm.isCreature()) {
//20091005 - 704.5f
@ -1897,10 +1905,19 @@ public abstract class GameImpl implements Game, Serializable {
continue;
}
} //20091005 - 704.5g/704.5h
else if (perm.getToughness().getValue() <= perm.getDamage() || perm.isDeathtouched()) {
if (perm.destroy(null, this, false)) {
somethingHappened = true;
continue;
else {
/*
* for handling Zilortha, Strength Incarnate:
* Any time the game is checking whether damage is lethal or if a creature should be destroyed for having lethal damage marked on it, use the power of your creatures rather than their toughness to check the damage against. This includes being assigned trample damage, damage from Flame Spill, and so on.
*/
boolean usePowerInsteadOfToughnessForDamageLethality = usePowerInsteadOfToughnessForDamageLethalityFilters.stream()
.anyMatch(filter -> filter.match(perm, this));
MageInt lethalDamageThreshold = usePowerInsteadOfToughnessForDamageLethality ? perm.getPower() : perm.getToughness();
if (lethalDamageThreshold.getValue() <= perm.getDamage() || perm.isDeathtouched()) {
if (perm.destroy(null, this, false)) {
somethingHappened = true;
continue;
}
}
}
if (perm.getPairedCard() != null) {
@ -3300,4 +3317,17 @@ public abstract class GameImpl implements Game, Serializable {
return player.getCommandersIds();
}
@Override
public void addUsePowerInsteadOfToughnessForDamageLethalityFilter(UUID source, FilterCreaturePermanent filter) {
usePowerInsteadOfToughnessForDamageLethalityFilters.putIfAbsent(source, filter);
}
@Override
public List<FilterCreaturePermanent> getActiveUsePowerInsteadOfToughnessForDamageLethalityFilters() {
return usePowerInsteadOfToughnessForDamageLethalityFilters.isEmpty() ? emptyList() : getBattlefield().getAllActivePermanents().stream()
.map(Card::getId)
.filter(usePowerInsteadOfToughnessForDamageLethalityFilters::containsKey)
.map(usePowerInsteadOfToughnessForDamageLethalityFilters::get)
.collect(Collectors.toList());
}
}

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@ -5,6 +5,7 @@ import java.io.Serializable;
import java.util.*;
import java.util.stream.Stream;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.ControllerAssignCombatDamageToBlockersAbility;
import mage.abilities.common.ControllerDivideCombatDamageAbility;
@ -19,12 +20,15 @@ import mage.abilities.keyword.TrampleAbility;
import mage.constants.AsThoughEffectType;
import mage.constants.Outcome;
import mage.filter.StaticFilters;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.util.Copyable;
import static java.util.Collections.emptyList;
/**
*
* @author BetaSteward_at_googlemail.com
@ -271,12 +275,7 @@ public class CombatGroup implements Serializable, Copyable<CombatGroup> {
if (blocked && canDamage(attacker, first)) {
int damage = getDamageValueFromPermanent(attacker, game);
if (hasTrample(attacker)) {
int lethalDamage;
if (attacker.getAbilities().containsKey(DeathtouchAbility.getInstance().getId())) {
lethalDamage = 1;
} else {
lethalDamage = Math.max(blocker.getToughness().getValue() - blocker.getDamage(), 0);
}
int lethalDamage = getLethalDamage(blocker, attacker, game);
if (lethalDamage >= damage) {
blocker.markDamage(damage, attacker.getId(), game, true, true);
} else {
@ -325,12 +324,7 @@ public class CombatGroup implements Serializable, Copyable<CombatGroup> {
for (UUID blockerId : new ArrayList<>(blockerOrder)) { // prevent ConcurrentModificationException
Permanent blocker = game.getPermanent(blockerId);
if (blocker != null) {
int lethalDamage;
if (attacker.getAbilities().containsKey(DeathtouchAbility.getInstance().getId())) {
lethalDamage = 1;
} else {
lethalDamage = Math.max(blocker.getToughness().getValue() - blocker.getDamage(), 0);
}
int lethalDamage = getLethalDamage(blocker, attacker, game);
if (lethalDamage >= damage) {
if (!oldRuleDamage) {
assigned.put(blockerId, damage);
@ -521,12 +515,7 @@ public class CombatGroup implements Serializable, Copyable<CombatGroup> {
for (UUID attackerId : attackerOrder) {
Permanent attacker = game.getPermanent(attackerId);
if (attacker != null) {
int lethalDamage;
if (blocker.getAbilities().containsKey(DeathtouchAbility.getInstance().getId())) {
lethalDamage = 1;
} else {
lethalDamage = Math.max(attacker.getToughness().getValue() - attacker.getDamage(), 0);
}
int lethalDamage = getLethalDamage(attacker, blocker, game);
if (lethalDamage >= damage) {
if (!oldRuleDamage) {
assigned.put(attackerId, damage);
@ -936,4 +925,26 @@ public class CombatGroup implements Serializable, Copyable<CombatGroup> {
}
return false;
}
private static int getLethalDamage(Permanent blocker, Permanent attacker, Game game) {
int lethalDamage;
if (attacker.getAbilities().containsKey(DeathtouchAbility.getInstance().getId())) {
lethalDamage = 1;
} else {
lethalDamage = getLethalDamage(blocker, game);
}
return lethalDamage;
}
public static int getLethalDamage(Permanent damagedPermanent, Game game) {
List<FilterCreaturePermanent> usePowerInsteadOfToughnessForDamageLethalityFilters = game.getActiveUsePowerInsteadOfToughnessForDamageLethalityFilters();
/*
* for handling Zilortha, Strength Incarnate:
* Any time the game is checking whether damage is lethal or if a creature should be destroyed for having lethal damage marked on it, use the power of your creatures rather than their toughness to check the damage against. This includes being assigned trample damage, damage from Flame Spill, and so on.
*/
boolean usePowerInsteadOfToughnessForDamageLethality = usePowerInsteadOfToughnessForDamageLethalityFilters.stream()
.anyMatch(filter -> filter.match(damagedPermanent, game));
MageInt lethalDamageThreshold = usePowerInsteadOfToughnessForDamageLethality? damagedPermanent.getPower() : damagedPermanent.getToughness();
return Math.max(lethalDamageThreshold.getValue() - damagedPermanent.getDamage(), 0);
}
}