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[BRC] Implement The Brothers' War
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2 changed files with 148 additions and 0 deletions
Mage.Sets/src/mage
147
Mage.Sets/src/mage/cards/t/TheBrothersWar.java
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147
Mage.Sets/src/mage/cards/t/TheBrothersWar.java
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package mage.cards.t;
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import mage.abilities.Ability;
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import mage.abilities.common.SagaAbility;
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import mage.abilities.dynamicvalue.common.ArtifactYouControlCount;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.RequirementEffect;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.common.DamageTargetEffect;
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import mage.abilities.hint.common.ArtifactYouControlHint;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.token.PowerstoneToken;
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import mage.players.Player;
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import mage.target.TargetPlayer;
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import mage.target.common.TargetAnyTarget;
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import java.util.List;
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import java.util.Objects;
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import java.util.UUID;
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import java.util.stream.Collectors;
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/**
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* @author TheElk801
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*/
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public final class TheBrothersWar extends CardImpl {
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public TheBrothersWar(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{3}{R}");
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this.subtype.add(SubType.SAGA);
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// (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
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SagaAbility sagaAbility = new SagaAbility(this);
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// I -- Create two tapped Powerstone tokens.
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sagaAbility.addChapterEffect(
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this, SagaChapter.CHAPTER_I, new CreateTokenEffect(new PowerstoneToken(), 2, true)
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);
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// II -- Choose two target players. Until your next turn, each creature they control attacks the other chosen player each combat if able.
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sagaAbility.addChapterEffect(
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this, SagaChapter.CHAPTER_II, SagaChapter.CHAPTER_II,
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new TheBrothersWarEffect(), new TargetPlayer(2)
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);
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// III -- The Brothers' War deals X damage to any target and X damage to any other target, where X is the number of artifacts you control.
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sagaAbility.addChapterEffect(
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this, SagaChapter.CHAPTER_III, SagaChapter.CHAPTER_III,
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new DamageTargetEffect(ArtifactYouControlCount.instance)
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.setText("{this} deals X damage to any target and X damage to any other target, " +
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"where X is the number of artifacts you control"),
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new TargetAnyTarget(2)
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);
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this.addAbility(sagaAbility.addHint(ArtifactYouControlHint.instance));
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}
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private TheBrothersWar(final TheBrothersWar card) {
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super(card);
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}
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@Override
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public TheBrothersWar copy() {
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return new TheBrothersWar(this);
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}
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}
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class TheBrothersWarEffect extends OneShotEffect {
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TheBrothersWarEffect() {
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super(Outcome.Benefit);
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staticText = "choose two target players. Until your next turn, each creature " +
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"they control attacks the other chosen player each combat if able";
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}
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private TheBrothersWarEffect(final TheBrothersWarEffect effect) {
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super(effect);
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}
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@Override
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public TheBrothersWarEffect copy() {
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return new TheBrothersWarEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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List<Player> players = this
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.getTargetPointer()
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.getTargets(game, source)
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.stream()
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.map(game::getPlayer)
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.filter(Objects::nonNull)
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.collect(Collectors.toList());
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if (players.size() != 2) {
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return false;
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}
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game.addEffect(new TheBrothersWarRequirementEffect(players.get(0), players.get(1)), source);
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game.addEffect(new TheBrothersWarRequirementEffect(players.get(1), players.get(0)), source);
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return true;
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}
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}
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class TheBrothersWarRequirementEffect extends RequirementEffect {
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private final UUID attackingPlayerId;
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private final UUID defendingPlayerId;
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public TheBrothersWarRequirementEffect(Player attacker, Player defender) {
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super(Duration.UntilYourNextTurn);
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this.attackingPlayerId = attacker.getId();
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this.defendingPlayerId = defender.getId();
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}
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public TheBrothersWarRequirementEffect(final TheBrothersWarRequirementEffect effect) {
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super(effect);
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this.attackingPlayerId = effect.attackingPlayerId;
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this.defendingPlayerId = effect.defendingPlayerId;
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}
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@Override
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public TheBrothersWarRequirementEffect copy() {
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return new TheBrothersWarRequirementEffect(this);
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}
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@Override
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public boolean applies(Permanent permanent, Ability source, Game game) {
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return permanent.isControlledBy(attackingPlayerId);
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}
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@Override
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public UUID mustAttackDefender(Ability source, Game game) {
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return defendingPlayerId;
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}
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@Override
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public boolean mustAttack(Game game) {
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return true;
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}
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@Override
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public boolean mustBlock(Game game) {
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return false;
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}
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}
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@ -168,6 +168,7 @@ public final class TheBrothersWarCommander extends ExpansionSet {
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cards.add(new SetCardInfo("Terramorphic Expanse", 210, Rarity.COMMON, mage.cards.t.TerramorphicExpanse.class));
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cards.add(new SetCardInfo("Teshar, Ancestor's Apostle", 77, Rarity.RARE, mage.cards.t.TesharAncestorsApostle.class));
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cards.add(new SetCardInfo("The Archimandrite", 26, Rarity.RARE, mage.cards.t.TheArchimandrite.class));
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cards.add(new SetCardInfo("The Brothers' War", 22, Rarity.RARE, mage.cards.t.TheBrothersWar.class));
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cards.add(new SetCardInfo("Thirst for Knowledge", 96, Rarity.UNCOMMON, mage.cards.t.ThirstForKnowledge.class));
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cards.add(new SetCardInfo("Thopter Shop", 19, Rarity.RARE, mage.cards.t.ThopterShop.class));
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cards.add(new SetCardInfo("Thopter Spy Network", 97, Rarity.RARE, mage.cards.t.ThopterSpyNetwork.class));
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