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Fixed various Word of Command bugs, implemented mana pool restore methods
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parent
9a5b574c0c
commit
cb7c222eb9
6 changed files with 62 additions and 41 deletions
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@ -4,11 +4,8 @@ import java.util.UUID;
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import mage.MageObject;
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import mage.MageObjectReference;
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import mage.abilities.Ability;
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import mage.abilities.DelayedTriggeredAbility;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.RestrictionEffect;
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import mage.abilities.effects.common.LoseControlOnOtherPlayersControllerEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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@ -18,8 +15,6 @@ import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.filter.FilterCard;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.ZoneChangeEvent;
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import mage.game.permanent.Permanent;
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import mage.game.stack.Spell;
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import mage.players.ManaPool;
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@ -101,6 +96,7 @@ class WordOfCommandEffect extends OneShotEffect {
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// and only if mana they produce is spent to activate other mana abilities of lands he or she controls and/or play that card
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ManaPool manaPool = targetPlayer.getManaPool();
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manaPool.setForcedToPay(true);
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manaPool.storeMana();
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int bookmark = game.bookmarkState();
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if ((card.isLand() && (!targetPlayer.canPlayLand() || !game.getActivePlayerId().equals(targetPlayer.getId())))
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@ -127,7 +123,7 @@ class WordOfCommandEffect extends OneShotEffect {
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}
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}
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Spell wordOfCommand = game.getSpell(sourceObject.getId());
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Spell wordOfCommand = game.getSpell(source.getSourceId());
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if (wordOfCommand != null) {
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wordOfCommand.setCommandedBy(controller.getId()); // You control the player until Word of Command finishes resolving
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} else {
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@ -237,7 +237,8 @@ public class ManaCostsImpl<T extends ManaCost> extends ArrayList<T> implements M
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@Override
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public void assignPayment(Game game, Ability ability, ManaPool pool, Cost costToPay) {
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if (!pool.isAutoPayment() && pool.getUnlockedManaType() == null) {
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boolean wasUnlockedManaType = (pool.getUnlockedManaType() != null);
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if (!pool.isAutoPayment() && !wasUnlockedManaType) {
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// if auto payment is inactive and no mana type was clicked manually - do nothing
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return;
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}
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@ -324,8 +325,10 @@ public class ManaCostsImpl<T extends ManaCost> extends ArrayList<T> implements M
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}
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// stop using mana of the clicked mana type
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pool.lockManaType();
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if (!wasUnlockedManaType) {
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handleForcedToPayOnlyForCurrentPayment(game, pool, referenceCosts);
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}
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}
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private void handleForcedToPayOnlyForCurrentPayment(Game game, ManaPool pool, ManaCosts referenceCosts) {
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// for Word of Command
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@ -336,6 +339,7 @@ public class ManaCostsImpl<T extends ManaCost> extends ArrayList<T> implements M
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if (player != null) {
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game.undo(playerId);
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this.clearPaid();
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player.getManaPool().restoreMana(pool.getPoolBookmark());
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game.bookmarkState();
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}
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}
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@ -394,7 +394,7 @@ public interface Game extends MageItem, Serializable {
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void playPriority(UUID activePlayerId, boolean resuming);
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void resetControlAfterSpellResolve(Spell spell);
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void resetControlAfterSpellResolve(UUID topId);
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boolean endTurn(Ability source);
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@ -1395,13 +1395,8 @@ public abstract class GameImpl implements Game, Serializable {
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StackObject top = null;
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try {
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top = state.getStack().peek();
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Spell topSpell = getSpell(top.getId());
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if (topSpell != null) {
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top.resolve(this);
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resetControlAfterSpellResolve(topSpell);
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} else {
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top.resolve(this);
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}
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resetControlAfterSpellResolve(top.getId());
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} finally {
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if (top != null) {
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state.getStack().remove(top, this); // seems partly redundant because move card from stack to grave is already done and the stack removed
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@ -1417,8 +1412,10 @@ public abstract class GameImpl implements Game, Serializable {
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}
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@Override
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public void resetControlAfterSpellResolve(Spell spell) {
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public void resetControlAfterSpellResolve(UUID topId) {
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// for Word of Command
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Spell spell = getSpellOrLKIStack(topId);
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if (spell != null) {
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if (spell.getCommandedBy() != null) {
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UUID commandedBy = spell.getCommandedBy();
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UUID spellControllerId = null;
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@ -1440,6 +1437,7 @@ public abstract class GameImpl implements Game, Serializable {
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}
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}
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}
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}
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/**
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* This checks if the stack gets filled iterated, without ever getting empty
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@ -36,17 +36,12 @@ public class SpellStack extends ArrayDeque<StackObject> {
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StackObject top = null;
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try {
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top = this.peek();
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Spell topSpell = getSpell(top.getId());
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if (topSpell != null) {
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top.resolve(game);
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game.resetControlAfterSpellResolve(topSpell);
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} else {
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top.resolve(game);
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}
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game.resetControlAfterSpellResolve(top.getId());
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} finally {
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if (top != null) {
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if (contains(top)) {
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logger.warn("StackObject was still on the stack after resoving" + top.getName());
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logger.warn("StackObject was still on the stack after resolving" + top.getName());
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this.remove(top, game);
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}
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}
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@ -36,6 +36,7 @@ public class ManaPool implements Serializable {
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private boolean autoPaymentRestricted; // auto payment from mana pool: true - if auto Payment is on, it will only pay if one kind of mana is in the pool
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private ManaType unlockedManaType; // type of mana that was selected to pay manually
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private boolean forcedToPay; // for Word of Command
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private final List<ManaPoolItem> poolBookmark = new ArrayList<>(); // mana pool bookmark for rollback purposes
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private final Set<ManaType> doNotEmptyManaTypes = new HashSet<>();
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@ -56,6 +57,9 @@ public class ManaPool implements Serializable {
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this.autoPaymentRestricted = pool.autoPaymentRestricted;
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this.unlockedManaType = pool.unlockedManaType;
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this.forcedToPay = pool.forcedToPay;
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for (ManaPoolItem item : pool.poolBookmark) {
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poolBookmark.add(item.copy());
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}
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this.doNotEmptyManaTypes.addAll(pool.doNotEmptyManaTypes);
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}
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@ -503,4 +507,28 @@ public class ManaPool implements Serializable {
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public UUID getPlayerId() {
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return playerId;
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}
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public void storeMana() {
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poolBookmark.clear();
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poolBookmark.addAll(getManaItems());
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}
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public List<ManaPoolItem> getPoolBookmark() {
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List<ManaPoolItem> itemsCopy = new ArrayList<>();
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for (ManaPoolItem manaItem : poolBookmark) {
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itemsCopy.add(manaItem.copy());
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}
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return itemsCopy;
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}
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public void restoreMana(List<ManaPoolItem> manaList) {
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manaItems.clear();
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if (!manaList.isEmpty()) {
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List<ManaPoolItem> itemsCopy = new ArrayList<>();
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for (ManaPoolItem manaItem : manaList) {
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itemsCopy.add(manaItem.copy());
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}
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manaItems.addAll(itemsCopy);
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}
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}
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}
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