Implemented Trap Runner

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package mage.cards.t;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.condition.CompoundCondition;
import mage.abilities.condition.common.AfterBlockersAreDeclaredCondition;
import mage.abilities.condition.common.IsPhaseCondition;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.decorator.ConditionalActivatedAbility;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.Outcome;
import mage.constants.TurnPhase;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.permanent.AttackingPredicate;
import mage.filter.predicate.permanent.BlockedPredicate;
import mage.game.Game;
import mage.game.combat.CombatGroup;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author LevelX2
*/
public class TrapRunner extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("unblocked attacking creature");
static {
filter.add(new AttackingPredicate());
filter.add(Predicates.not(new BlockedPredicate()));
}
public TrapRunner(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{W}{W}");
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.SOLDIER);
this.power = new MageInt(2);
this.toughness = new MageInt(3);
// {T}: Target unblocked attacking creature becomes blocked. Activate this ability only during combat after blockers are declared.
Ability ability = new ConditionalActivatedAbility(Zone.BATTLEFIELD, new TrapRunnerEffect(), new TapSourceCost(),
new CompoundCondition("during combat after blockers are declared", new IsPhaseCondition(TurnPhase.COMBAT), AfterBlockersAreDeclaredCondition.instance));
ability.addTarget(new TargetCreaturePermanent(filter));
this.addAbility(ability);
}
public TrapRunner(final TrapRunner card) {
super(card);
}
@Override
public TrapRunner copy() {
return new TrapRunner(this);
}
}
class TrapRunnerEffect extends OneShotEffect {
public TrapRunnerEffect() {
super(Outcome.Benefit);
this.staticText = "Target unblocked attacking creature becomes blocked";
}
public TrapRunnerEffect(final TrapRunnerEffect effect) {
super(effect);
}
@Override
public TrapRunnerEffect copy() {
return new TrapRunnerEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Permanent permanent = game.getPermanent(getTargetPointer().getFirst(game, source));
if (controller != null && permanent != null) {
CombatGroup combatGroup = game.getCombat().findGroup(permanent.getId());
if (combatGroup != null) {
combatGroup.setBlocked(true);
game.informPlayers(permanent.getLogName() + " has become blocked");
return true;
}
}
return false;
}
}