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* Fixed a bug if casting split cards from other players e.g with Mindclaw Shaman (fixes #3867).
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5 changed files with 177 additions and 19 deletions
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@ -1514,7 +1514,7 @@ public class ComputerPlayer extends PlayerImpl implements Player {
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if (object != null) {
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LinkedHashMap<UUID, ActivatedAbility> useableAbilities = getSpellAbilities(object, game.getState().getZone(object.getId()), game);
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if (useableAbilities != null && !useableAbilities.isEmpty()) {
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game.fireGetChoiceEvent(playerId, name, object, new ArrayList<>(useableAbilities.values()));
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// game.fireGetChoiceEvent(playerId, name, object, new ArrayList<>(useableAbilities.values()));
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// TODO: Improve this
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return (SpellAbility) useableAbilities.values().iterator().next();
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}
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@ -0,0 +1,127 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.cost.splitcards;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class CastSplitCardsFromOtherZonesTest extends CardTestPlayerBase {
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/**
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* I attempted to cast Wear // Tear from my opponent's hand with Mindclaw
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* Shaman - the card is selectable, but doesn't do anything at all after it
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* gets selected to cast. To my best knowledge, Mindclaw Shaman should be
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* able to cast one side, the other or both (only in the case of Fuse
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* cards).
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*/
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@Test
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public void testCastTearFromOpponentsHand() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
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// When Mindclaw Shaman enters the battlefield, target opponent reveals his or her hand.
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// You may cast an instant or sorcery card from it without paying its mana cost.
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addCard(Zone.HAND, playerA, "Mindclaw Shaman"); // Creature {4}{R}
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addCard(Zone.BATTLEFIELD, playerB, "Sanguine Bond", 1); // Enchantment to destroy
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// Wear
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// Destroy target artifact.
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// Tear
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// Destroy target enchantment.
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addCard(Zone.HAND, playerB, "Wear // Tear"); // Instant {1}{R} // {W}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mindclaw Shaman");
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addTarget(playerA, "Sanguine Bond");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Mindclaw Shaman", 1);
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assertGraveyardCount(playerB, "Wear // Tear", 1);
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assertGraveyardCount(playerB, "Sanguine Bond", 1);
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}
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@Test
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public void testCastFearFromOpponentsHand() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
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// When Mindclaw Shaman enters the battlefield, target opponent reveals his or her hand.
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// You may cast an instant or sorcery card from it without paying its mana cost.
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addCard(Zone.HAND, playerA, "Mindclaw Shaman"); // Creature {4}{R}
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addCard(Zone.BATTLEFIELD, playerB, "Icy Manipulator", 1); // Artifact to destroy
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// Wear
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// Destroy target artifact.
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// Tear
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// Destroy target enchantment.
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addCard(Zone.HAND, playerB, "Wear // Tear"); // Instant {1}{R} // {W}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mindclaw Shaman");
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addTarget(playerA, "Icy Manipulator");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Mindclaw Shaman", 1);
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assertGraveyardCount(playerB, "Wear // Tear", 1);
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assertGraveyardCount(playerB, "Icy Manipulator", 1);
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}
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@Test
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public void testCastFusedFromOpponentsHand() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
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// When Mindclaw Shaman enters the battlefield, target opponent reveals his or her hand.
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// You may cast an instant or sorcery card from it without paying its mana cost.
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addCard(Zone.HAND, playerA, "Mindclaw Shaman"); // Creature {4}{R}
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addCard(Zone.BATTLEFIELD, playerB, "Sanguine Bond", 1); // Enchantment to destroy
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addCard(Zone.BATTLEFIELD, playerB, "Icy Manipulator", 1); // Artifact to destroy
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// Wear
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// Destroy target artifact.
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// Tear
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// Destroy target enchantment.
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addCard(Zone.HAND, playerB, "Wear // Tear"); // Instant {1}{R} // {W}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mindclaw Shaman");
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addTarget(playerA, "Sanguine Bond");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Mindclaw Shaman", 1);
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assertGraveyardCount(playerB, "Wear // Tear", 1);
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assertGraveyardCount(playerB, "Sanguine Bond", 1);
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assertGraveyardCount(playerB, "Icy Manipulator", 1);
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}
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}
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@ -47,6 +47,7 @@ import mage.abilities.effects.common.ManaEffect;
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import mage.abilities.keyword.FlashbackAbility;
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import mage.abilities.mana.ActivatedManaAbilityImpl;
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import mage.cards.Card;
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import mage.cards.SplitCard;
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import mage.constants.*;
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import mage.game.Game;
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import mage.game.command.Emblem;
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@ -886,14 +887,28 @@ public abstract class AbilityImpl implements Ability {
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@Override
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public boolean canChooseTarget(Game game) {
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if (this instanceof SpellAbility) {
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if (SpellAbilityType.SPLIT_FUSED.equals(((SpellAbility) this).getSpellAbilityType())) {
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Card card = game.getCard(getSourceId());
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if (card != null) {
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return canChooseTargetAbility(((SplitCard) card).getLeftHalfCard().getSpellAbility(), game, getControllerId())
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&& canChooseTargetAbility(((SplitCard) card).getRightHalfCard().getSpellAbility(), game, getControllerId());
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}
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return false;
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}
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}
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return canChooseTargetAbility(this, game, getControllerId());
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}
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private static boolean canChooseTargetAbility(Ability ability, Game game, UUID controllerId) {
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int found = 0;
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for (Mode mode : getModes().values()) {
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if (mode.getTargets().canChoose(sourceId, controllerId, game)) {
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for (Mode mode : ability.getModes().values()) {
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if (mode.getTargets().canChoose(ability.getSourceId(), ability.getControllerId(), game)) {
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found++;
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if (getModes().isEachModeMoreThanOnce()) {
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if (ability.getModes().isEachModeMoreThanOnce()) {
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return true;
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}
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if (found >= getModes().getMinModes()) {
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if (found >= ability.getModes().getMinModes()) {
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return true;
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}
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}
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@ -119,6 +119,8 @@ public abstract class SplitCard extends CardImpl {
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case SPLIT_RIGHT:
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return this.getRightHalfCard().cast(game, fromZone, ability, controllerId);
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default:
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this.getLeftHalfCard().getSpellAbility().setControllerId(controllerId);
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this.getRightHalfCard().getSpellAbility().setControllerId(controllerId);
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return super.cast(game, fromZone, ability, controllerId);
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}
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}
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@ -966,6 +966,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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if (game == null || ability == null) {
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return false;
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}
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ability.setControllerId(getId());
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if (ability.getSpellAbilityType() != SpellAbilityType.BASE) {
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ability = chooseSpellAbilityForCast(ability, game, noMana);
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}
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@ -1241,22 +1242,35 @@ public abstract class PlayerImpl implements Player, Serializable {
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LinkedHashMap<UUID, ActivatedAbility> useable = new LinkedHashMap<>();
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for (Ability ability : object.getAbilities()) {
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if (ability instanceof SpellAbility) {
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if (((SpellAbility) ability).getSpellAbilityType() == SpellAbilityType.SPLIT_FUSED) {
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if (zone == Zone.HAND) {
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// Fix so you don't need to choose Fuse twice
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useable.clear();
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useable.put(ability.getId(), (SpellAbility) ability);
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switch (((SpellAbility) ability).getSpellAbilityType()) {
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case SPLIT_FUSED:
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if (zone == Zone.HAND) {
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if (((SpellAbility) ability).canChooseTarget(game)) {
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useable.put(ability.getId(), (SpellAbility) ability);
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}
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}
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case SPLIT:
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if (((SplitCard) object).getLeftHalfCard().getSpellAbility().canChooseTarget(game)) {
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useable.put(((SplitCard) object).getLeftHalfCard().getSpellAbility().getId(), ((SplitCard) object).getLeftHalfCard().getSpellAbility());
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}
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if (((SplitCard) object).getRightHalfCard().getSpellAbility().canChooseTarget(game)) {
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useable.put(((SplitCard) object).getRightHalfCard().getSpellAbility().getId(), ((SplitCard) object).getRightHalfCard().getSpellAbility());
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}
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return useable;
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} else {
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// Fuse only allowed from hand
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continue;
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}
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case SPLIT_AFTERMATH:
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if (zone == Zone.GRAVEYARD) {
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if (((SplitCard) object).getRightHalfCard().getSpellAbility().canChooseTarget(game)) {
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useable.put(((SplitCard) object).getRightHalfCard().getSpellAbility().getId(), ((SplitCard) object).getRightHalfCard().getSpellAbility());
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}
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} else {
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if (((SplitCard) object).getLeftHalfCard().getSpellAbility().canChooseTarget(game)) {
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useable.put(((SplitCard) object).getLeftHalfCard().getSpellAbility().getId(), ((SplitCard) object).getLeftHalfCard().getSpellAbility());
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}
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}
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return useable;
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default:
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useable.put(ability.getId(), (SpellAbility) ability);
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}
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if (((SpellAbility) ability).getSpellAbilityType() == SpellAbilityType.SPLIT
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|| ((SpellAbility) ability).getSpellAbilityType() == SpellAbilityType.SPLIT_AFTERMATH) {
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continue;
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}
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useable.put(ability.getId(), (SpellAbility) ability);
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}
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}
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return useable;
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