* Fixed a bug if casting split cards from other players e.g with Mindclaw Shaman (fixes #3867).

This commit is contained in:
LevelX2 2017-08-30 00:30:46 +02:00
parent ff22a75f34
commit cba7a510ea
5 changed files with 177 additions and 19 deletions

View file

@ -1514,7 +1514,7 @@ public class ComputerPlayer extends PlayerImpl implements Player {
if (object != null) { if (object != null) {
LinkedHashMap<UUID, ActivatedAbility> useableAbilities = getSpellAbilities(object, game.getState().getZone(object.getId()), game); LinkedHashMap<UUID, ActivatedAbility> useableAbilities = getSpellAbilities(object, game.getState().getZone(object.getId()), game);
if (useableAbilities != null && !useableAbilities.isEmpty()) { if (useableAbilities != null && !useableAbilities.isEmpty()) {
game.fireGetChoiceEvent(playerId, name, object, new ArrayList<>(useableAbilities.values())); // game.fireGetChoiceEvent(playerId, name, object, new ArrayList<>(useableAbilities.values()));
// TODO: Improve this // TODO: Improve this
return (SpellAbility) useableAbilities.values().iterator().next(); return (SpellAbility) useableAbilities.values().iterator().next();
} }

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@ -0,0 +1,127 @@
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package org.mage.test.cards.cost.splitcards;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class CastSplitCardsFromOtherZonesTest extends CardTestPlayerBase {
/**
* I attempted to cast Wear // Tear from my opponent's hand with Mindclaw
* Shaman - the card is selectable, but doesn't do anything at all after it
* gets selected to cast. To my best knowledge, Mindclaw Shaman should be
* able to cast one side, the other or both (only in the case of Fuse
* cards).
*/
@Test
public void testCastTearFromOpponentsHand() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
// When Mindclaw Shaman enters the battlefield, target opponent reveals his or her hand.
// You may cast an instant or sorcery card from it without paying its mana cost.
addCard(Zone.HAND, playerA, "Mindclaw Shaman"); // Creature {4}{R}
addCard(Zone.BATTLEFIELD, playerB, "Sanguine Bond", 1); // Enchantment to destroy
// Wear
// Destroy target artifact.
// Tear
// Destroy target enchantment.
addCard(Zone.HAND, playerB, "Wear // Tear"); // Instant {1}{R} // {W}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mindclaw Shaman");
addTarget(playerA, "Sanguine Bond");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Mindclaw Shaman", 1);
assertGraveyardCount(playerB, "Wear // Tear", 1);
assertGraveyardCount(playerB, "Sanguine Bond", 1);
}
@Test
public void testCastFearFromOpponentsHand() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
// When Mindclaw Shaman enters the battlefield, target opponent reveals his or her hand.
// You may cast an instant or sorcery card from it without paying its mana cost.
addCard(Zone.HAND, playerA, "Mindclaw Shaman"); // Creature {4}{R}
addCard(Zone.BATTLEFIELD, playerB, "Icy Manipulator", 1); // Artifact to destroy
// Wear
// Destroy target artifact.
// Tear
// Destroy target enchantment.
addCard(Zone.HAND, playerB, "Wear // Tear"); // Instant {1}{R} // {W}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mindclaw Shaman");
addTarget(playerA, "Icy Manipulator");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Mindclaw Shaman", 1);
assertGraveyardCount(playerB, "Wear // Tear", 1);
assertGraveyardCount(playerB, "Icy Manipulator", 1);
}
@Test
public void testCastFusedFromOpponentsHand() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
// When Mindclaw Shaman enters the battlefield, target opponent reveals his or her hand.
// You may cast an instant or sorcery card from it without paying its mana cost.
addCard(Zone.HAND, playerA, "Mindclaw Shaman"); // Creature {4}{R}
addCard(Zone.BATTLEFIELD, playerB, "Sanguine Bond", 1); // Enchantment to destroy
addCard(Zone.BATTLEFIELD, playerB, "Icy Manipulator", 1); // Artifact to destroy
// Wear
// Destroy target artifact.
// Tear
// Destroy target enchantment.
addCard(Zone.HAND, playerB, "Wear // Tear"); // Instant {1}{R} // {W}
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mindclaw Shaman");
addTarget(playerA, "Sanguine Bond");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Mindclaw Shaman", 1);
assertGraveyardCount(playerB, "Wear // Tear", 1);
assertGraveyardCount(playerB, "Sanguine Bond", 1);
assertGraveyardCount(playerB, "Icy Manipulator", 1);
}
}

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@ -47,6 +47,7 @@ import mage.abilities.effects.common.ManaEffect;
import mage.abilities.keyword.FlashbackAbility; import mage.abilities.keyword.FlashbackAbility;
import mage.abilities.mana.ActivatedManaAbilityImpl; import mage.abilities.mana.ActivatedManaAbilityImpl;
import mage.cards.Card; import mage.cards.Card;
import mage.cards.SplitCard;
import mage.constants.*; import mage.constants.*;
import mage.game.Game; import mage.game.Game;
import mage.game.command.Emblem; import mage.game.command.Emblem;
@ -886,14 +887,28 @@ public abstract class AbilityImpl implements Ability {
@Override @Override
public boolean canChooseTarget(Game game) { public boolean canChooseTarget(Game game) {
if (this instanceof SpellAbility) {
if (SpellAbilityType.SPLIT_FUSED.equals(((SpellAbility) this).getSpellAbilityType())) {
Card card = game.getCard(getSourceId());
if (card != null) {
return canChooseTargetAbility(((SplitCard) card).getLeftHalfCard().getSpellAbility(), game, getControllerId())
&& canChooseTargetAbility(((SplitCard) card).getRightHalfCard().getSpellAbility(), game, getControllerId());
}
return false;
}
}
return canChooseTargetAbility(this, game, getControllerId());
}
private static boolean canChooseTargetAbility(Ability ability, Game game, UUID controllerId) {
int found = 0; int found = 0;
for (Mode mode : getModes().values()) { for (Mode mode : ability.getModes().values()) {
if (mode.getTargets().canChoose(sourceId, controllerId, game)) { if (mode.getTargets().canChoose(ability.getSourceId(), ability.getControllerId(), game)) {
found++; found++;
if (getModes().isEachModeMoreThanOnce()) { if (ability.getModes().isEachModeMoreThanOnce()) {
return true; return true;
} }
if (found >= getModes().getMinModes()) { if (found >= ability.getModes().getMinModes()) {
return true; return true;
} }
} }

View file

@ -119,6 +119,8 @@ public abstract class SplitCard extends CardImpl {
case SPLIT_RIGHT: case SPLIT_RIGHT:
return this.getRightHalfCard().cast(game, fromZone, ability, controllerId); return this.getRightHalfCard().cast(game, fromZone, ability, controllerId);
default: default:
this.getLeftHalfCard().getSpellAbility().setControllerId(controllerId);
this.getRightHalfCard().getSpellAbility().setControllerId(controllerId);
return super.cast(game, fromZone, ability, controllerId); return super.cast(game, fromZone, ability, controllerId);
} }
} }

View file

@ -966,6 +966,7 @@ public abstract class PlayerImpl implements Player, Serializable {
if (game == null || ability == null) { if (game == null || ability == null) {
return false; return false;
} }
ability.setControllerId(getId());
if (ability.getSpellAbilityType() != SpellAbilityType.BASE) { if (ability.getSpellAbilityType() != SpellAbilityType.BASE) {
ability = chooseSpellAbilityForCast(ability, game, noMana); ability = chooseSpellAbilityForCast(ability, game, noMana);
} }
@ -1241,22 +1242,35 @@ public abstract class PlayerImpl implements Player, Serializable {
LinkedHashMap<UUID, ActivatedAbility> useable = new LinkedHashMap<>(); LinkedHashMap<UUID, ActivatedAbility> useable = new LinkedHashMap<>();
for (Ability ability : object.getAbilities()) { for (Ability ability : object.getAbilities()) {
if (ability instanceof SpellAbility) { if (ability instanceof SpellAbility) {
if (((SpellAbility) ability).getSpellAbilityType() == SpellAbilityType.SPLIT_FUSED) { switch (((SpellAbility) ability).getSpellAbilityType()) {
if (zone == Zone.HAND) { case SPLIT_FUSED:
// Fix so you don't need to choose Fuse twice if (zone == Zone.HAND) {
useable.clear(); if (((SpellAbility) ability).canChooseTarget(game)) {
useable.put(ability.getId(), (SpellAbility) ability); useable.put(ability.getId(), (SpellAbility) ability);
}
}
case SPLIT:
if (((SplitCard) object).getLeftHalfCard().getSpellAbility().canChooseTarget(game)) {
useable.put(((SplitCard) object).getLeftHalfCard().getSpellAbility().getId(), ((SplitCard) object).getLeftHalfCard().getSpellAbility());
}
if (((SplitCard) object).getRightHalfCard().getSpellAbility().canChooseTarget(game)) {
useable.put(((SplitCard) object).getRightHalfCard().getSpellAbility().getId(), ((SplitCard) object).getRightHalfCard().getSpellAbility());
}
return useable; return useable;
} else { case SPLIT_AFTERMATH:
// Fuse only allowed from hand if (zone == Zone.GRAVEYARD) {
continue; if (((SplitCard) object).getRightHalfCard().getSpellAbility().canChooseTarget(game)) {
} useable.put(((SplitCard) object).getRightHalfCard().getSpellAbility().getId(), ((SplitCard) object).getRightHalfCard().getSpellAbility());
}
} else {
if (((SplitCard) object).getLeftHalfCard().getSpellAbility().canChooseTarget(game)) {
useable.put(((SplitCard) object).getLeftHalfCard().getSpellAbility().getId(), ((SplitCard) object).getLeftHalfCard().getSpellAbility());
}
}
return useable;
default:
useable.put(ability.getId(), (SpellAbility) ability);
} }
if (((SpellAbility) ability).getSpellAbilityType() == SpellAbilityType.SPLIT
|| ((SpellAbility) ability).getSpellAbilityType() == SpellAbilityType.SPLIT_AFTERMATH) {
continue;
}
useable.put(ability.getId(), (SpellAbility) ability);
} }
} }
return useable; return useable;