diff --git a/Mage.Sets/src/mage/cards/s/SabaccGame.java b/Mage.Sets/src/mage/cards/s/SabaccGame.java index 3c2e179ba4..54f7085765 100644 --- a/Mage.Sets/src/mage/cards/s/SabaccGame.java +++ b/Mage.Sets/src/mage/cards/s/SabaccGame.java @@ -39,7 +39,7 @@ import mage.constants.Duration; import mage.constants.Outcome; import mage.constants.TargetController; import mage.filter.FilterPermanent; -import mage.filter.predicate.other.PlayerIdPredicate; +import mage.filter.predicate.permanent.ControllerIdPredicate; import mage.filter.predicate.permanent.ControllerPredicate; import mage.game.Game; import mage.game.permanent.Permanent; @@ -60,7 +60,7 @@ public class SabaccGame extends CardImpl { } public SabaccGame(UUID ownerId, CardSetInfo setInfo) { - super(ownerId,setInfo,new CardType[]{CardType.SORCERY},"{1}{U}"); + super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{1}{U}"); // Almost the same as unimplemented Mogg Assassin from Exodus // Not exactly. Because the permanent choosen by opponent does not have the target word in rule text it is chosen during resolution. @@ -86,7 +86,7 @@ public class SabaccGame extends CardImpl { class SabaccGameEffect extends OneShotEffect { public SabaccGameEffect() { - super(Outcome.Benefit); + super(Outcome.Detriment); this.staticText = "Choose target permanent an opponent controls. That opponent chooses a permanent you control. " + "Flip a coin. If you win the flip, gain control of the permanent you chose. " + "If you lose the flip, your opponent gains control of the permanent they chose"; @@ -110,7 +110,7 @@ class SabaccGameEffect extends OneShotEffect { Player opponent = game.getPlayer(targetPermanent.getControllerId()); if (opponent != null) { FilterPermanent filter = new FilterPermanent("permanent controlled by " + controller.getName()); - filter.add(new PlayerIdPredicate(controller.getId())); + filter.add(new ControllerIdPredicate(controller.getId())); TargetPermanent target = new TargetPermanent(1, 1, filter, true); Permanent chosenPermanent = null; if (target.chooseTarget(outcome, opponent.getId(), source, game)) {