mirror of
https://github.com/correl/mage.git
synced 2024-12-26 11:09:27 +00:00
Implement Plated Pegasus
This commit is contained in:
parent
6c000d9177
commit
cc0c8cb6ae
2 changed files with 84 additions and 0 deletions
83
Mage.Sets/src/mage/cards/p/PlatedPegasus.java
Normal file
83
Mage.Sets/src/mage/cards/p/PlatedPegasus.java
Normal file
|
@ -0,0 +1,83 @@
|
|||
package mage.cards.p;
|
||||
|
||||
import java.util.UUID;
|
||||
import mage.MageInt;
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.common.SimpleStaticAbility;
|
||||
import mage.abilities.effects.ContinuousEffect;
|
||||
import mage.abilities.effects.PreventionEffectImpl;
|
||||
import mage.constants.Duration;
|
||||
import mage.constants.SubType;
|
||||
import mage.abilities.keyword.FlashAbility;
|
||||
import mage.abilities.keyword.FlyingAbility;
|
||||
import mage.cards.CardImpl;
|
||||
import mage.cards.CardSetInfo;
|
||||
import mage.constants.CardType;
|
||||
import mage.constants.Zone;
|
||||
import mage.game.Game;
|
||||
import mage.game.events.DamageEvent;
|
||||
import mage.game.events.GameEvent;
|
||||
import mage.game.stack.Spell;
|
||||
import mage.game.stack.StackObject;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author noahg
|
||||
*/
|
||||
public final class PlatedPegasus extends CardImpl {
|
||||
|
||||
public PlatedPegasus(UUID ownerId, CardSetInfo setInfo) {
|
||||
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{W}");
|
||||
|
||||
this.subtype.add(SubType.PEGASUS);
|
||||
this.power = new MageInt(1);
|
||||
this.toughness = new MageInt(2);
|
||||
|
||||
// Flash
|
||||
this.addAbility(FlashAbility.getInstance());
|
||||
|
||||
// Flying
|
||||
this.addAbility(FlyingAbility.getInstance());
|
||||
|
||||
// If a spell would deal damage to a permanent or player, prevent 1 damage that spell would deal to that permanent or player.
|
||||
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PlatedPegasusEffect()));
|
||||
}
|
||||
|
||||
public PlatedPegasus(final PlatedPegasus card) {
|
||||
super(card);
|
||||
}
|
||||
|
||||
@Override
|
||||
public PlatedPegasus copy() {
|
||||
return new PlatedPegasus(this);
|
||||
}
|
||||
}
|
||||
|
||||
class PlatedPegasusEffect extends PreventionEffectImpl {
|
||||
|
||||
public PlatedPegasusEffect() {
|
||||
super(Duration.WhileOnBattlefield, 1, false, false);
|
||||
staticText = "If a spell would deal damage to a permanent or player, prevent 1 damage that spell would deal to that permanent or player.";
|
||||
}
|
||||
|
||||
public PlatedPegasusEffect(PlatedPegasusEffect effect) {
|
||||
super(effect);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean applies(GameEvent event, Ability source, Game game) {
|
||||
StackObject stackObject = game.getStack().getStackObject(event.getSourceId());
|
||||
if (stackObject == null) {
|
||||
stackObject = (StackObject) game.getLastKnownInformation(event.getSourceId(), Zone.STACK);
|
||||
}
|
||||
if (stackObject instanceof Spell) {
|
||||
return super.applies(event, source, game);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@Override
|
||||
public PlatedPegasusEffect copy() {
|
||||
return new PlatedPegasusEffect(this);
|
||||
}
|
||||
}
|
|
@ -211,6 +211,7 @@ public final class TimeSpiral extends ExpansionSet {
|
|||
cards.add(new SetCardInfo("Plains", 283, Rarity.LAND, mage.cards.basiclands.Plains.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Plains", 284, Rarity.LAND, mage.cards.basiclands.Plains.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Plains", 285, Rarity.LAND, mage.cards.basiclands.Plains.class, NON_FULL_USE_VARIOUS));
|
||||
cards.add(new SetCardInfo("Plated Pegasus", 34, Rarity.UNCOMMON, mage.cards.p.PlatedPegasus.class));
|
||||
cards.add(new SetCardInfo("Plunder", 174, Rarity.COMMON, mage.cards.p.Plunder.class));
|
||||
cards.add(new SetCardInfo("Primal Forcemage", 212, Rarity.UNCOMMON, mage.cards.p.PrimalForcemage.class));
|
||||
cards.add(new SetCardInfo("Prismatic Lens", 262, Rarity.COMMON, mage.cards.p.PrismaticLens.class));
|
||||
|
|
Loading…
Reference in a new issue