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[M12] Scrambleverse
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Mage.Sets/src/mage/sets/magic2012/Scrambleverse.java
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Mage.Sets/src/mage/sets/magic2012/Scrambleverse.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.magic2012;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Random;
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import java.util.UUID;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.continious.GainControlTargetEffect;
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import mage.cards.CardImpl;
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import mage.filter.common.FilterNonlandPermanent;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.players.PlayerList;
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import mage.players.Players;
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import mage.target.targetpointer.FixedTarget;
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/**
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*
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* @author nantuko
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*/
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public class Scrambleverse extends CardImpl<Scrambleverse> {
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public Scrambleverse(UUID ownerId) {
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super(ownerId, 153, "Scrambleverse", Rarity.RARE, new CardType[]{CardType.SORCERY}, "{6}{R}{R}");
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this.expansionSetCode = "M12";
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this.color.setRed(true);
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// For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which he or she was chosen. Untap those permanents.
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this.getSpellAbility().addEffect(new ScrambleverseEffect());
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}
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public Scrambleverse(final Scrambleverse card) {
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super(card);
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}
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@Override
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public Scrambleverse copy() {
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return new Scrambleverse(this);
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}
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}
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class ScrambleverseEffect extends OneShotEffect<ScrambleverseEffect> {
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public ScrambleverseEffect() {
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super(Constants.Outcome.Damage);
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staticText = "For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which he or she was chosen. Untap those permanents";
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}
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public ScrambleverseEffect(ScrambleverseEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Random random = new Random();
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PlayerList players = game.getPlayerList();
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int count = players.size();
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if (count > 1) {
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FilterNonlandPermanent nonLand = new FilterNonlandPermanent();
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for (Permanent permanent : game.getBattlefield().getAllActivePermanents(nonLand)) {
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ContinuousEffect effect = new ScrambleverseControlEffect(players.get(random.nextInt(count)));
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effect.setTargetPointer(new FixedTarget(permanent.getId()));
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game.addEffect(effect, source);
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}
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}
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return true;
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}
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@Override
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public ScrambleverseEffect copy() {
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return new ScrambleverseEffect(this);
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}
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}
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class ScrambleverseControlEffect extends ContinuousEffectImpl<ScrambleverseControlEffect> {
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private UUID controllerId;
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public ScrambleverseControlEffect(UUID controllerId) {
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super(Constants.Duration.EndOfGame, Constants.Layer.ControlChangingEffects_2, Constants.SubLayer.NA, Constants.Outcome.GainControl);
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this.controllerId = controllerId;
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}
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public ScrambleverseControlEffect(final ScrambleverseControlEffect effect) {
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super(effect);
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this.controllerId = effect.controllerId;
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}
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@Override
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public ScrambleverseControlEffect copy() {
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return new ScrambleverseControlEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = game.getPermanent(targetPointer.getFirst(source));
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if (permanent != null && controllerId != null) {
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return permanent.changeControllerId(controllerId, game);
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}
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return false;
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}
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@Override
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public String getText(Mode mode) {
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return "Gain control of {this}";
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}
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}
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