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* Iname as One - Fixed that it was able to return itself.
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2 changed files with 13 additions and 7 deletions
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@ -35,21 +35,23 @@ import mage.abilities.common.DiesTriggeredAbility;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.condition.common.CastFromHandCondition;
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import mage.abilities.decorator.ConditionalOneShotEffect;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.ExileSourceEffect;
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import mage.abilities.effects.common.ReturnFromGraveyardToBattlefieldTargetEffect;
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import mage.abilities.effects.common.search.SearchLibraryPutInPlayEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.common.FilterPermanentCard;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.common.TargetCardInLibrary;
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import mage.target.common.TargetCardInYourGraveyard;
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import mage.target.targetpointer.FixedTarget;
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import mage.watchers.common.CastFromHandWatcher;
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/**
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@ -114,15 +116,18 @@ class InameAsOneEffect extends OneShotEffect {
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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MageObject sourceObject = game.getObject(source.getSourceId());
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if (controller != null && sourceObject != null) {
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Card targetCard = game.getCard(getTargetPointer().getFirst(game, source));
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if (controller != null && sourceObject != null && targetCard != null) {
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if (controller.chooseUse(outcome, "Exile " + sourceObject.getLogName() + " to return Spirit card?", source, game)) {
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// In a Commander game, you may send Iname to the Command Zone instead of exiling it during the resolution
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// of its ability. If you do, its ability still works. Iname's ability only requires that you attempted to
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// exile it, not that it actually gets to the exile zone. This is similar to how destroying a creature
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// (with, for example, Rest in Peace) doesn't necessarily ensure that creature will end up in the graveyard;
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// it just so happens that the action of exiling something and the exile zone both use the same word: "exile".
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Effect effect = new ReturnFromGraveyardToBattlefieldTargetEffect();
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effect.setTargetPointer(new FixedTarget(targetCard.getId(), targetCard.getZoneChangeCounter(game)));
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new ExileSourceEffect().apply(game, source);
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return new ReturnFromGraveyardToBattlefieldTargetEffect().apply(game, source);
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return effect.apply(game, source);
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}
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return true;
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}
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@ -1465,6 +1465,7 @@ public abstract class GameImpl implements Game, Serializable {
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} else {
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TriggeredAbility newAbility = ability.copy();
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newAbility.newId();
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// Too early, becuase no targets set yet !!!!!!!!!!!
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for (Effect effect : newAbility.getEffects()) {
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effect.getTargetPointer().init(this, newAbility);
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}
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