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Server: ignore connection problem logs if user don't have game sessions;
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d08e54f6fc
commit
cdce5c2c82
2 changed files with 18 additions and 7 deletions
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@ -20,6 +20,7 @@ import java.util.concurrent.locks.ReadWriteLock;
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import java.util.concurrent.locks.ReentrantReadWriteLock;
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import java.util.regex.Matcher;
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import java.util.regex.Pattern;
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import java.util.stream.Collectors;
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/**
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* @author BetaSteward_at_googlemail.com
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@ -320,13 +321,24 @@ public enum ChatManager {
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UserManager.instance.getUser(userId).ifPresent(user -> sendMessageToUserChats(userId, user.getName() + " " + reason.getMessage()));
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}
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/**
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* Send message to all active waiting/tourney/game chats (but not in main lobby)
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*
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* @param userId
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* @param message
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*/
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public void sendMessageToUserChats(UUID userId, String message) {
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UserManager.instance.getUser(userId).ifPresent(user
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-> getChatSessions()
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.stream()
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.filter(chat -> !chat.getChatId().equals(GamesRoomManager.instance.getMainChatId())) // ignore main lobby
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.filter(chat -> chat.hasUser(userId))
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.forEach(chatSession -> chatSession.broadcast(null, message, MessageColor.BLUE, true, MessageType.STATUS, null)));
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UserManager.instance.getUser(userId).ifPresent(user -> {
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List<ChatSession> chatSessions = getChatSessions().stream()
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.filter(chat -> !chat.getChatId().equals(GamesRoomManager.instance.getMainChatId())) // ignore main lobby
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.filter(chat -> chat.hasUser(userId))
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.collect(Collectors.toList());
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if (chatSessions.size() > 0) {
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logger.info("INFORM OPPONENTS by " + user.getName() + ": " + message);
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chatSessions.forEach(chatSession -> chatSession.broadcast(null, message, MessageColor.BLUE, true, MessageType.STATUS, null));
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}
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});
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}
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public void removeUser(UUID userId, DisconnectReason reason) {
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@ -152,7 +152,6 @@ public enum UserManager {
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-> USER_EXECUTOR.execute(
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() -> {
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try {
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logger.info("INFORM OPPONENTS by " + user.getName() + ": " + message);
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ChatManager.instance.sendMessageToUserChats(user.getId(), message);
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} catch (Exception ex) {
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handleException(ex);
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