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- Added Keldon Firebombers
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Mage.Sets/src/mage/cards/k/KeldonFirebombers.java
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Mage.Sets/src/mage/cards/k/KeldonFirebombers.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.k;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.filter.common.FilterLandPermanent;
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import mage.filter.predicate.permanent.ControllerIdPredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.common.TargetLandPermanent;
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/**
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*
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* @author jeffwadsworth
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*/
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public class KeldonFirebombers extends CardImpl {
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public KeldonFirebombers(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{R}{R}");
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this.subtype.add("Human");
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this.subtype.add("Soldier");
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this.power = new MageInt(3);
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this.toughness = new MageInt(3);
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// When Keldon Firebombers enters the battlefield, each player sacrifices all lands he or she controls except for three.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new KeldonFirebombersEffect()));
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}
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public KeldonFirebombers(final KeldonFirebombers card) {
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super(card);
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}
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@Override
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public KeldonFirebombers copy() {
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return new KeldonFirebombers(this);
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}
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}
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class KeldonFirebombersEffect extends OneShotEffect {
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private static final FilterLandPermanent filter = new FilterLandPermanent();
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public KeldonFirebombersEffect() {
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super(Outcome.AIDontUseIt);
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this.staticText = "each player sacrifices all lands he or she controls except for three";
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}
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public KeldonFirebombersEffect(final KeldonFirebombersEffect effect) {
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super(effect);
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}
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@Override
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public KeldonFirebombersEffect copy() {
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return new KeldonFirebombersEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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List<Permanent> landsToSacrifice = new ArrayList<>();
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for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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int amount = game.getBattlefield().getAllActivePermanents(filter, playerId, game).size() - 3;
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if (amount > 0) {
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FilterLandPermanent playerFilter = filter.copy();
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playerFilter.add(new ControllerIdPredicate(playerId));
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Target target = new TargetLandPermanent(amount, amount, playerFilter, true);
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player.choose(outcome.Sacrifice, target, source.getSourceId(), game);
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for (UUID landId : target.getTargets()) {
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Permanent land = game.getPermanent(landId);
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if (land != null) {
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landsToSacrifice.add(land);
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}
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}
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}
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}
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}
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for (Permanent land : landsToSacrifice) {
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land.sacrifice(source.getSourceId(), game);
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}
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return true;
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}
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}
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