Reworked Rakshasa Vizier triggered ability to only trigger once (fixes #5475)

This commit is contained in:
Evan Kranzler 2018-12-25 16:11:20 -05:00
parent e45dda28a9
commit ce10d20517

View file

@ -1,7 +1,6 @@
package mage.cards.r;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
@ -14,29 +13,28 @@ import mage.constants.Zone;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
import mage.game.events.ZoneChangeGroupEvent;
import java.util.UUID;
/**
*
* @author LevelX2
*/
public final class RakshasaVizier extends CardImpl {
public RakshasaVizier(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{B}{G}{U}");
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{B}{G}{U}");
this.subtype.add(SubType.CAT);
this.subtype.add(SubType.DEMON);
this.power = new MageInt(4);
this.toughness = new MageInt(4);
// Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier.
// TODO: Handle effects that move more than one card with one trigger (e.g. if opponent want to counter a trigger, he has now to counter multiple instead of one).
this.addAbility(new RakshasaVizierTriggeredAbility());
}
public RakshasaVizier(final RakshasaVizier card) {
private RakshasaVizier(final RakshasaVizier card) {
super(card);
}
@ -48,29 +46,35 @@ public final class RakshasaVizier extends CardImpl {
class RakshasaVizierTriggeredAbility extends TriggeredAbilityImpl {
public RakshasaVizierTriggeredAbility() {
RakshasaVizierTriggeredAbility() {
super(Zone.BATTLEFIELD, new AddCountersSourceEffect(CounterType.P1P1.createInstance()), false);
}
public RakshasaVizierTriggeredAbility(final RakshasaVizierTriggeredAbility ability) {
private RakshasaVizierTriggeredAbility(final RakshasaVizierTriggeredAbility ability) {
super(ability);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.ZONE_CHANGE;
return event.getType() == GameEvent.EventType.ZONE_CHANGE_GROUP;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
if (zEvent.getFromZone() == Zone.GRAVEYARD
&& zEvent.getToZone() == Zone.EXILED) {
Card card = game.getCard(event.getTargetId());
if (card != null && card.isOwnedBy(getControllerId())) {
return true;
ZoneChangeGroupEvent zEvent = (ZoneChangeGroupEvent) event;
if (zEvent != null
&& Zone.GRAVEYARD == zEvent.getFromZone()
&& Zone.EXILED != zEvent.getToZone()
&& zEvent.getCards() != null) {
int cardCount = 0;
for (Card card : zEvent.getCards()) {
if (card != null && card.isOwnedBy(getControllerId())) {
cardCount++;
}
}
this.getEffects().clear();
this.getEffects().add(new AddCountersSourceEffect(CounterType.P1P1.createInstance(cardCount)));
return true;
}
return false;
}