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Reworked Rakshasa Vizier triggered ability to only trigger once (fixes #5475)
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commit
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1 changed files with 22 additions and 18 deletions
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@ -1,7 +1,6 @@
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package mage.cards.r;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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@ -14,29 +13,28 @@ import mage.constants.Zone;
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import mage.counters.CounterType;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.ZoneChangeEvent;
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import mage.game.events.ZoneChangeGroupEvent;
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import java.util.UUID;
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/**
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*
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* @author LevelX2
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*/
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public final class RakshasaVizier extends CardImpl {
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public RakshasaVizier(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{2}{B}{G}{U}");
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{B}{G}{U}");
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this.subtype.add(SubType.CAT);
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this.subtype.add(SubType.DEMON);
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this.power = new MageInt(4);
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this.toughness = new MageInt(4);
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// Whenever one or more cards are put into exile from your graveyard, put that many +1/+1 counters on Rakshasa Vizier.
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// TODO: Handle effects that move more than one card with one trigger (e.g. if opponent want to counter a trigger, he has now to counter multiple instead of one).
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this.addAbility(new RakshasaVizierTriggeredAbility());
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}
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public RakshasaVizier(final RakshasaVizier card) {
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private RakshasaVizier(final RakshasaVizier card) {
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super(card);
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}
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@ -48,29 +46,35 @@ public final class RakshasaVizier extends CardImpl {
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class RakshasaVizierTriggeredAbility extends TriggeredAbilityImpl {
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public RakshasaVizierTriggeredAbility() {
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RakshasaVizierTriggeredAbility() {
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super(Zone.BATTLEFIELD, new AddCountersSourceEffect(CounterType.P1P1.createInstance()), false);
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}
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public RakshasaVizierTriggeredAbility(final RakshasaVizierTriggeredAbility ability) {
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private RakshasaVizierTriggeredAbility(final RakshasaVizierTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.ZONE_CHANGE;
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return event.getType() == GameEvent.EventType.ZONE_CHANGE_GROUP;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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ZoneChangeEvent zEvent = (ZoneChangeEvent) event;
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if (zEvent.getFromZone() == Zone.GRAVEYARD
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&& zEvent.getToZone() == Zone.EXILED) {
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Card card = game.getCard(event.getTargetId());
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if (card != null && card.isOwnedBy(getControllerId())) {
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return true;
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ZoneChangeGroupEvent zEvent = (ZoneChangeGroupEvent) event;
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if (zEvent != null
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&& Zone.GRAVEYARD == zEvent.getFromZone()
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&& Zone.EXILED != zEvent.getToZone()
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&& zEvent.getCards() != null) {
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int cardCount = 0;
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for (Card card : zEvent.getCards()) {
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if (card != null && card.isOwnedBy(getControllerId())) {
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cardCount++;
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}
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}
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this.getEffects().clear();
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this.getEffects().add(new AddCountersSourceEffect(CounterType.P1P1.createInstance(cardCount)));
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return true;
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}
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return false;
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}
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