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Blast-Furnace Hellkite - fixed game error on offering an artifact lands and treasures (#9940, #10218)
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d3b976cc46
commit
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2 changed files with 50 additions and 40 deletions
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@ -9,10 +9,8 @@ public class OfferingTest extends CardTestPlayerBase {
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private static final String nezumiPatron = "Patron of the Nezumi";
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@Test
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public void testOfferRatDecreaseCC() {
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public void test_OfferRatDecreaseCC() {
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String kurosTaken = "Kuro's Taken";
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addCard(Zone.HAND, playerA, nezumiPatron, 1);
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@ -22,6 +20,8 @@ public class OfferingTest extends CardTestPlayerBase {
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, nezumiPatron);
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setChoice(playerA, true);
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addTarget(playerA, kurosTaken);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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@ -31,7 +31,7 @@ public class OfferingTest extends CardTestPlayerBase {
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}
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@Test
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public void testDontOfferRatNotDecreaseCC() {
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public void test_DontOfferRatNotDecreaseCC() {
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String kurosTaken = "Kuro's Taken";
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@ -41,6 +41,8 @@ public class OfferingTest extends CardTestPlayerBase {
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, nezumiPatron);
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setChoice(playerA, false);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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@ -48,92 +50,100 @@ public class OfferingTest extends CardTestPlayerBase {
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assertPermanentCount(playerA, nezumiPatron, 1);
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assertTappedCount("Swamp", true, 7); // {5}{B}{B} - {1}{B} = {4}{B} = 7 swamps tapped
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}
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@Test
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public void testCastWithMinimalMana() {
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setStrictChooseMode(true);
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public void test_CastWithMinimalMana() {
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// Goblin offering (You may cast this card any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.)
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// Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn.
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String patron = "Patron of the Akki"; // Creature {4}{R}{R} (5/5)
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addCard(Zone.HAND, playerA, patron, 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Akki Drillmaster"); // Creature Goblin {2}{R} (2/2)
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, patron);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, patron);
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setChoice(playerA, true);
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addTarget(playerA, "Akki Drillmaster");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, patron, 1);
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assertGraveyardCount(playerA, "Akki Drillmaster", 1);
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}
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}
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@Test
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public void testCastWithBorosRecruit() {
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setStrictChooseMode(true);
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public void test_CastWithBorosRecruit() {
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// Goblin offering (You may cast this card any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.)
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// Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn.
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String patron = "Patron of the Akki"; // Creature {4}{R}{R} (5/5)
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addCard(Zone.HAND, playerA, patron, 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 5);
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// First strike
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addCard(Zone.BATTLEFIELD, playerA, "Boros Recruit"); // Creature Goblin {R/W} (1/1)
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, patron);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, patron);
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setChoice(playerA, true);
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addTarget(playerA, "Boros Recruit");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, patron, 1);
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assertGraveyardCount(playerA, "Boros Recruit", 1);
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}
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}
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@Test
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public void testCastWithMultipleOptions() {
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setStrictChooseMode(true);
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public void test_CastWithMultipleOptions() {
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// Goblin offering (You may cast this card any time you could cast an instant by sacrificing a Goblin and paying the difference in mana costs between this and the sacrificed Goblin. Mana cost includes color.)
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// Whenever Patron of the Akki attacks, creatures you control get +2/+0 until end of turn.
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String patron = "Patron of the Akki"; // Creature {4}{R}{R} (5/5)
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addCard(Zone.HAND, playerA, patron, 1);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
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// First strike
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addCard(Zone.BATTLEFIELD, playerA, "Boros Recruit"); // Creature Goblin {R/W} (1/1)
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addCard(Zone.BATTLEFIELD, playerA, "Akki Drillmaster"); // Creature Goblin {2}{R} (2/2)
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addCard(Zone.BATTLEFIELD, playerA, "Boggart Ram-Gang"); // Creature Goblin Warrior {R/G}{R/G}{R/G} (3/3)
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, patron);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, patron);
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setChoice(playerA, true);
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addTarget(playerA, "Boggart Ram-Gang");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, patron, 1);
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assertGraveyardCount(playerA, "Boggart Ram-Gang", 1);
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}
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}
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@Test
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public void test_SacrificeLand() {
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// bug: sacrifce permanent without a spell ability can cause NPE error
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// Artifact offering
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addCard(Zone.HAND, playerA, "Blast-Furnace Hellkite", 1); // {7}{R}{R}
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 9);
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addCard(Zone.BATTLEFIELD, playerA, "Ancient Den", 1); // Artifact Land
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Blast-Furnace Hellkite");
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setChoice(playerA, true); // use offering
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addTarget(playerA, "Ancient Den");
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, "Blast-Furnace Hellkite", 1);
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}
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}
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@ -50,9 +50,6 @@ public class OfferingAbility extends StaticAbility implements AlternateManaPayme
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private final FilterControlledPermanent filter;
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/**
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* @param subtype name of the subtype that can be offered
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*/
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public OfferingAbility(FilterControlledPermanent filter) {
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super(Zone.ALL, null);
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this.filter = filter;
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@ -226,7 +223,10 @@ class OfferingCostReductionEffect extends CostModificationEffectImpl {
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Permanent toOffer = game.getPermanent(getTargetPointer().getFirst(game, source));
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if (toOffer != null) {
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toOffer.sacrifice(source, game);
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CardUtil.reduceCost((SpellAbility) abilityToModify, toOffer.getSpellAbility().getManaCosts());
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if (toOffer.getSpellAbility() != null) {
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// artifact land don't have spell ability
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CardUtil.reduceCost((SpellAbility) abilityToModify, toOffer.getSpellAbility().getManaCosts());
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}
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}
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game.getState().setValue("offering_" + source.getSourceId(), null);
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game.getState().setValue("offering_ok_" + source.getSourceId(), null);
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