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Reworked Improvise ability (#768)
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2 changed files with 132 additions and 21 deletions
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package org.mage.test.cards.abilities.keywords;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBaseWithAIHelps;
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/**
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* @author JayDi85
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*/
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public class ImproviseTest extends CardTestPlayerBaseWithAIHelps {
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// no simple playable tests for improvise, it's same as ConvokeTest
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@Test
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public void test_PlayImprovise_Manual() {
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// {5}{U} creature
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// Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for {1}.)
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addCard(Zone.HAND, playerA, "Bastion Inventor", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
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addCard(Zone.BATTLEFIELD, playerA, "Alpha Myr", 2); // improvise pay
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// use special action to pay (need disabled auto-payment and prepared mana pool)
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disableManaAutoPayment(playerA);
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {U}", 4);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Bastion Inventor");
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setChoice(playerA, "Blue", 4); // pay 1-4
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// improvise pay by one card
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setChoice(playerA, "Improvise");
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addTarget(playerA, "Alpha Myr"); // pay 5 as improvise
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setChoice(playerA, "Improvise");
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addTarget(playerA, "Alpha Myr"); // pay 6 as improvise
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, "Bastion Inventor", 1);
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}
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@Test
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public void test_PlayImprovise_AI_AutoPay() {
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// {5}{U} creature
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// Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for {1}.)
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addCard(Zone.HAND, playerA, "Bastion Inventor", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
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addCard(Zone.BATTLEFIELD, playerA, "Alpha Myr", 2); // improvise pay
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// AI must use special actions to pay as delve
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Bastion Inventor");
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//setStrictChooseMode(true); AI must choose targets
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, "Bastion Inventor", 1);
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}
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@Test
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public void test_PlayImprovise_AI_FullPlay() {
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// {5}{U} creature
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// Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for {1}.)
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addCard(Zone.HAND, playerA, "Bastion Inventor", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 4);
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addCard(Zone.BATTLEFIELD, playerA, "Alpha Myr", 2); // improvise pay
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aiPlayPriority(1, PhaseStep.PRECOMBAT_MAIN, playerA);
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, "Bastion Inventor", 1);
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}
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}
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@ -1,23 +1,21 @@
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package mage.abilities.keyword;
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import java.util.UUID;
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import mage.Mana;
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import mage.abilities.Ability;
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import mage.abilities.SpecialAction;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.mana.ActivationManaAbilityStep;
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import mage.abilities.costs.mana.AlternateManaPaymentAbility;
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import mage.abilities.costs.mana.ManaCost;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.hint.ValueHint;
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import mage.abilities.mana.ManaOptions;
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import mage.constants.AbilityType;
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import mage.constants.ManaType;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.filter.common.FilterArtifactPermanent;
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import mage.filter.common.FilterControlledArtifactPermanent;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.permanent.TappedPredicate;
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@ -29,20 +27,36 @@ import mage.players.Player;
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import mage.target.Target;
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import mage.target.common.TargetControlledPermanent;
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import java.util.UUID;
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/**
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* @author LevelX2
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* 702.125. Improvise
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* <p>
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* 702.125a Improvise is a static ability that functions while the spell with improvise is on the stack. “Improvise”
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* means “For each generic mana in this spell’s total cost, you may tap an untapped artifact you control rather
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* than pay that mana.”
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* <p>
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* 702.125b The improvise ability isn’t an additional or alternative cost and applies only after the total cost of
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* the spell with improvise is determined.
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* <p>
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* 702.125c Multiple instances of improvise on the same spell are redundant.
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*
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* @author LevelX2, JayDi85
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*/
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public class ImproviseAbility extends SimpleStaticAbility implements AlternateManaPaymentAbility {
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private static final FilterArtifactPermanent filterUntapped = new FilterArtifactPermanent();
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private static final FilterControlledArtifactPermanent filterUntapped = new FilterControlledArtifactPermanent("untapped artifact you control");
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static {
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filterUntapped.add(Predicates.not(TappedPredicate.instance));
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}
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private static final DynamicValue untappedCount = new PermanentsOnBattlefieldCount(filterUntapped);
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public ImproviseAbility() {
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super(Zone.STACK, null);
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super(Zone.ALL, null);
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this.setRuleAtTheTop(true);
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this.addHint(new ValueHint("Untapped artifacts you control", untappedCount));
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}
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public ImproviseAbility(final ImproviseAbility ability) {
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@ -54,19 +68,29 @@ public class ImproviseAbility extends SimpleStaticAbility implements AlternateMa
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return new ImproviseAbility(this);
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}
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@Override
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public String getRule() {
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return "Improvise <i>(Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)</i>";
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}
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@Override
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public ActivationManaAbilityStep useOnActivationManaAbilityStep() {
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return ActivationManaAbilityStep.AFTER;
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}
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@Override
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public void addSpecialAction(Ability source, Game game, ManaCost unpaid) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null && game.getBattlefield().contains(filterUntapped, controller.getId(), 1, game)) {
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int canPayCount = untappedCount.calculate(game, source, null);
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if (controller != null && canPayCount > 0) {
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if (source.getAbilityType() == AbilityType.SPELL && unpaid.getMana().getGeneric() > 0) {
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SpecialAction specialAction = new ImproviseSpecialAction(unpaid);
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SpecialAction specialAction = new ImproviseSpecialAction(unpaid, this);
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specialAction.setControllerId(source.getControllerId());
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specialAction.setSourceId(source.getSourceId());
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// create filter for possible artifacts to tap
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FilterControlledArtifactPermanent filter = new FilterControlledArtifactPermanent();
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filter.add(Predicates.not(TappedPredicate.instance));
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Target target = new TargetControlledPermanent(1, unpaid.getMana().getGeneric(), filter, true);
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target.setTargetName("artifact to Improvise");
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Target target = new TargetControlledPermanent(1, unpaid.getMana().getGeneric(), filterUntapped, true);
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target.setTargetName("artifact to tap as Improvise's pay");
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specialAction.addTarget(target);
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if (specialAction.canActivate(source.getControllerId(), game).canActivate()) {
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game.getState().getSpecialActions().add(specialAction);
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@ -76,15 +100,21 @@ public class ImproviseAbility extends SimpleStaticAbility implements AlternateMa
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}
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@Override
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public String getRule() {
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return "Improvise <i>(Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for {1}.)</i>";
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public ManaOptions getManaOptions(Ability source, Game game, ManaCost unpaid) {
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ManaOptions options = new ManaOptions();
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Player controller = game.getPlayer(source.getControllerId());
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int canPayCount = untappedCount.calculate(game, source, null);
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if (controller != null && canPayCount > 0) {
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options.addMana(Mana.GenericMana(Math.min(unpaid.getMana().getGeneric(), canPayCount)));
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}
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return options;
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}
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}
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class ImproviseSpecialAction extends SpecialAction {
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public ImproviseSpecialAction(ManaCost unpaid) {
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super(Zone.ALL, true);
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public ImproviseSpecialAction(ManaCost unpaid, AlternateManaPaymentAbility manaAbility) {
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super(Zone.ALL, manaAbility);
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setRuleVisible(false);
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this.addEffect(new ImproviseEffect(unpaid));
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}
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if (!game.isSimulation()) {
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game.informPlayers("Improvise: " + controller.getLogName() + " taps " + perm.getLogName() + " to pay {1}");
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}
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spell.setDoneActivatingManaAbilities(true);
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// can't use mana abilities after that (improvise cost must be payed after mana abilities only)
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spell.setCurrentActivatingManaAbilitiesStep(ActivationManaAbilityStep.AFTER);
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}
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}
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