diff --git a/Mage.Sets/src/mage/sets/lorwyn/MadAuntie.java b/Mage.Sets/src/mage/sets/lorwyn/MadAuntie.java index 76d5490e7d..d137d3ceda 100644 --- a/Mage.Sets/src/mage/sets/lorwyn/MadAuntie.java +++ b/Mage.Sets/src/mage/sets/lorwyn/MadAuntie.java @@ -52,7 +52,7 @@ import mage.target.common.TargetCreaturePermanent; */ public class MadAuntie extends CardImpl { - private static final FilterCreaturePermanent filter1 = new FilterCreaturePermanent("another Goblin"); + private static final FilterCreaturePermanent filter1 = new FilterCreaturePermanent("another target Goblin"); private static final FilterCreaturePermanent filter2 = new FilterCreaturePermanent("Goblin creatures"); static { @@ -69,13 +69,13 @@ public class MadAuntie extends CardImpl { this.power = new MageInt(2); this.toughness = new MageInt(2); - + // Other Goblin creatures you control get +1/+1. this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostControlledEffect(1, 1, Duration.WhileOnBattlefield, filter2, true))); - + // {T}: Regenerate another target Goblin. Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new RegenerateTargetEffect(), new TapSourceCost()); - ability.addTarget(new TargetCreaturePermanent(1, 1, filter1, true)); + ability.addTarget(new TargetCreaturePermanent(filter1)); this.addAbility(ability); } diff --git a/Mage.Sets/src/mage/sets/mastersedition/BaronSengir.java b/Mage.Sets/src/mage/sets/mastersedition/BaronSengir.java index b18a14d8f9..b59d0df344 100644 --- a/Mage.Sets/src/mage/sets/mastersedition/BaronSengir.java +++ b/Mage.Sets/src/mage/sets/mastersedition/BaronSengir.java @@ -52,7 +52,7 @@ import mage.target.common.TargetCreaturePermanent; */ public class BaronSengir extends CardImpl { - private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("another Vampire"); + private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("another target Vampire"); static { filter.add(new SubtypePredicate("Vampire")); @@ -75,7 +75,7 @@ public class BaronSengir extends CardImpl { // {tap}: Regenerate another target Vampire. Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new RegenerateTargetEffect(), new TapSourceCost()); - ability.addTarget(new TargetCreaturePermanent(1, 1, filter, true)); + ability.addTarget(new TargetCreaturePermanent(filter)); this.addAbility(ability); }