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fixed Destiny Spinner (missing card hint);
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261172c6ae
commit
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1 changed files with 29 additions and 1 deletions
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@ -5,9 +5,12 @@ import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.CantBeCounteredControlledEffect;
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import mage.abilities.effects.common.CantBeCounteredControlledEffect;
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import mage.abilities.effects.common.continuous.BecomesCreatureTargetEffect;
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import mage.abilities.effects.common.continuous.BecomesCreatureTargetEffect;
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import mage.abilities.hint.ValueHint;
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import mage.abilities.keyword.HasteAbility;
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import mage.abilities.keyword.HasteAbility;
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import mage.abilities.keyword.TrampleAbility;
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import mage.abilities.keyword.TrampleAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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@ -54,6 +57,7 @@ public final class DestinySpinner extends CardImpl {
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// {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
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// {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
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Ability ability = new SimpleActivatedAbility(new DestinySpinnerEffect(), new ManaCostsImpl("{3}{G}"));
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Ability ability = new SimpleActivatedAbility(new DestinySpinnerEffect(), new ManaCostsImpl("{3}{G}"));
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ability.addTarget(new TargetPermanent(StaticFilters.FILTER_CONTROLLED_PERMANENT_LAND));
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ability.addTarget(new TargetPermanent(StaticFilters.FILTER_CONTROLLED_PERMANENT_LAND));
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ability.addHint(new ValueHint("Enchantments you control", DestinySpinnerCount.instance));
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this.addAbility(ability);
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this.addAbility(ability);
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}
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}
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@ -67,6 +71,30 @@ public final class DestinySpinner extends CardImpl {
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}
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}
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}
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}
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enum DestinySpinnerCount implements DynamicValue {
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instance;
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@Override
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public int calculate(Game game, Ability sourceAbility, Effect effect) {
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return game.getBattlefield().countAll(StaticFilters.FILTER_ENCHANTMENT_PERMANENT, sourceAbility.getControllerId(), game);
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}
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@Override
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public DynamicValue copy() {
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return instance;
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}
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@Override
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public String toString() {
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return "X";
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}
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@Override
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public String getMessage() {
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return "";
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}
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}
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class DestinySpinnerEffect extends OneShotEffect {
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class DestinySpinnerEffect extends OneShotEffect {
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DestinySpinnerEffect() {
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DestinySpinnerEffect() {
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@ -86,7 +114,7 @@ class DestinySpinnerEffect extends OneShotEffect {
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@Override
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@Override
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public boolean apply(Game game, Ability source) {
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public boolean apply(Game game, Ability source) {
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int pt = game.getBattlefield().countAll(StaticFilters.FILTER_ENCHANTMENT_PERMANENT, source.getControllerId(), game);
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int pt = DestinySpinnerCount.instance.calculate(game, source, this);
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game.addEffect(new BecomesCreatureTargetEffect(
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game.addEffect(new BecomesCreatureTargetEffect(
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new CreatureToken(pt, pt, "")
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new CreatureToken(pt, pt, "")
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.withSubType(SubType.ELEMENTAL)
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.withSubType(SubType.ELEMENTAL)
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