From d01ab3b2ef02be8fa3adecdc0484860ebbb24761 Mon Sep 17 00:00:00 2001 From: "maurer.it" Date: Tue, 28 Dec 2010 10:40:39 -0500 Subject: [PATCH] Bloodghast fully implemented but not completely tested. --- .../src/mage/sets/zendikar/Bloodghast.java | 81 +++++++++++++++++++ 1 file changed, 81 insertions(+) create mode 100644 Mage.Sets/src/mage/sets/zendikar/Bloodghast.java diff --git a/Mage.Sets/src/mage/sets/zendikar/Bloodghast.java b/Mage.Sets/src/mage/sets/zendikar/Bloodghast.java new file mode 100644 index 0000000000..e0ca49628a --- /dev/null +++ b/Mage.Sets/src/mage/sets/zendikar/Bloodghast.java @@ -0,0 +1,81 @@ +/* + * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of BetaSteward_at_googlemail.com. + */ +package mage.sets.zendikar; + +import mage.abilities.effects.common.CantBlockSourceEffect; +import mage.Constants.Duration; +import mage.abilities.common.SimpleStaticAbility; +import mage.abilities.condition.common.TenOrLessLife; +import mage.abilities.effects.ContinuousEffect; +import mage.abilities.effects.common.GainAbilitySourceEffect; +import mage.abilities.keyword.HasteAbility; +import java.util.UUID; +import mage.Constants.CardType; +import mage.Constants.Rarity; +import mage.Constants.Zone; +import mage.MageInt; +import mage.abilities.common.LandfallAbility; +import mage.abilities.decorator.ConditionalContinousEffect; +import mage.abilities.effects.common.ReturnSourceFromGraveyardToBattlefieldEffect; +import mage.cards.CardImpl; + +import static mage.abilities.condition.common.TenOrLessLife.CheckType.*; + +/** + * + * @author maurer.it_at_gmail.com + */ +public class Bloodghast extends CardImpl { + + public Bloodghast(UUID ownerId) { + super(ownerId, 83, "Bloodghast", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{B}{B}"); + this.expansionSetCode = "ZEN"; + this.subtype.add("Vampire"); + this.subtype.add("Spirit"); + + this.color.setBlack(true); + this.power = new MageInt(2); + this.toughness = new MageInt(1); + + this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CantBlockSourceEffect(Duration.WhileOnBattlefield, true))); + this.addAbility(new LandfallAbility(Zone.GRAVEYARD, new ReturnSourceFromGraveyardToBattlefieldEffect(), true)); + ContinuousEffect effect = new GainAbilitySourceEffect(HasteAbility.getInstance(), Duration.WhileOnBattlefield); + this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new ConditionalContinousEffect(effect, new TenOrLessLife(AN_OPPONENT), text))); + } + + public Bloodghast(final Bloodghast card) { + super(card); + } + + @Override + public Bloodghast copy() { + return new Bloodghast(this); + } + + +}