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fix a bug that cause ControlsPermanentCondition effect works incorrectly.
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670864d78b
commit
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2 changed files with 36 additions and 3 deletions
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@ -97,13 +97,13 @@ public class ControlsPermanentCondition implements Condition {
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switch ( this.type ) {
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case FEWER_THAN:
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conditionApplies = game.getBattlefield().count(filter, source.getSourceId(), source.getControllerId(), game) < this.count;
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conditionApplies = game.getBattlefield().countControlled(filter, source.getSourceId(), source.getControllerId(), game) < this.count;
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break;
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case MORE_THAN:
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conditionApplies = game.getBattlefield().count(filter, source.getSourceId(), source.getControllerId(), game) > this.count;
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conditionApplies = game.getBattlefield().countControlled(filter, source.getSourceId(), source.getControllerId(), game) > this.count;
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break;
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case EQUAL_TO:
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conditionApplies = game.getBattlefield().count(filter, source.getSourceId(), source.getControllerId(), game) == this.count;
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conditionApplies = game.getBattlefield().countControlled(filter, source.getSourceId(), source.getControllerId(), game) == this.count;
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break;
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}
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@ -115,6 +115,39 @@ public class Battlefield implements Serializable {
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}
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return count;
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}
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/**
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* Returns a count of all {@link Permanent} that are within the range of influence of the specified player id
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* and is controlled by specified player ,and that match the supplied filter.
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*
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* @param filter
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* @param sourceId
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* @param sourcePlayerId
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* @param game
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* @return count
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*/
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public int countControlled(FilterPermanent filter, UUID sourceId, UUID sourcePlayerId, Game game) {
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int count = 0;
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if (game.getRangeOfInfluence() == RangeOfInfluence.ALL) {
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for (Permanent permanent: field.values()) {
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if (filter.match(permanent, sourceId, sourcePlayerId, game)
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&& permanent.getControllerId().equals(sourcePlayerId)) {
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count++;
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}
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}
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}
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else {
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Set<UUID> range = game.getPlayer(sourcePlayerId).getInRange();
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for (Permanent permanent: field.values()) {
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if (range.contains(permanent.getControllerId())
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&& filter.match(permanent, sourceId, sourcePlayerId, game)
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&& permanent.getControllerId().equals(sourcePlayerId)) {
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count++;
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}
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}
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}
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return count;
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}
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/**
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* Returns true if the battlefield contains at least 1 {@link Permanent}
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