Refactored method in EmpyrialArchAngel to not always return same value.

This commit is contained in:
Danny Plenge 2018-03-20 11:57:15 +01:00
parent b64bf15c5f
commit d0bde94ffe

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@ -90,8 +90,7 @@ class EmpyrialArchangelEffect extends ReplacementEffectImpl {
DamagePlayerEvent damageEvent = (DamagePlayerEvent) event;
Permanent p = game.getPermanent(source.getSourceId());
if (p != null) {
p.damage(damageEvent.getAmount(), event.getSourceId(), game, damageEvent.isCombatDamage(), damageEvent.isPreventable());
return true;
p.damage(damageEvent.getAmount(), event.getSourceId(), game, damageEvent.isCombatDamage(), damageEvent.isPreventable());l
}
return true;
}