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* Some minor chnages.
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parent
00dd941260
commit
d10d6361ac
5 changed files with 58 additions and 18 deletions
Mage.Sets/src/mage/cards/c
Mage.Tests/src/test/java/org/mage/test/cards/abilities/keywords
Mage/src/main/java/mage
abilities/effects/common
game/draft
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@ -1,16 +1,16 @@
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/*
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* Copyright 2011 BetaSteward_at_googlemail.com. All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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@ -20,7 +20,7 @@
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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@ -55,14 +55,14 @@ public class ContestedWarZone extends CardImpl {
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private static final FilterAttackingCreature filter = new FilterAttackingCreature("Attacking creatures");
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public ContestedWarZone(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.LAND},null);
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super(ownerId, setInfo, new CardType[]{CardType.LAND}, null);
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// Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone.
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this.addAbility(new ContestedWarZoneAbility());
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// {T}: Add {C} to your mana pool.
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this.addAbility(new ColorlessManaAbility());
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// {1}, {T}: Attacking creatures get +1/+0 until end of turn.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostAllEffect(1, 0, Duration.EndOfTurn, filter, false), new ManaCostsImpl("{1}"));
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ability.addCost(new TapSourceCost());
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@ -84,7 +84,7 @@ class ContestedWarZoneAbility extends TriggeredAbilityImpl {
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public ContestedWarZoneAbility() {
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super(Zone.BATTLEFIELD, new ContestedWarZoneEffect());
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}
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}
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public ContestedWarZoneAbility(final ContestedWarZoneAbility ability) {
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super(ability);
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@ -102,7 +102,7 @@ class ContestedWarZoneAbility extends TriggeredAbilityImpl {
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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DamagedPlayerEvent damageEvent = (DamagedPlayerEvent)event;
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DamagedPlayerEvent damageEvent = (DamagedPlayerEvent) event;
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if (damageEvent.isCombatDamage()) {
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Permanent permanent = game.getPermanent(event.getSourceId());
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if (damageEvent.getPlayerId().equals(getControllerId()) && permanent != null && permanent.isCreature()) {
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@ -137,7 +137,7 @@ class ContestedWarZoneEffect extends ContinuousEffectImpl {
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = (Permanent) source.getSourceObjectIfItStillExists(game);
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Permanent permanent = game.getPermanent(source.getSourceId());
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UUID controllerId = (UUID) game.getState().getValue(source.getSourceId().toString());
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if (permanent != null && controllerId != null) {
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return permanent.changeControllerId(controllerId, game);
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@ -29,6 +29,7 @@ package org.mage.test.cards.abilities.keywords;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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@ -512,4 +513,45 @@ public class FlashbackTest extends CardTestPlayerBase {
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assertExileCount(playerA, dReturn, 1);
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assertPermanentCount(playerA, bSable, 1);
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}
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/**
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* I can play Force of Will with flashback paying his alternative mana cost.
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* The ruling say no to it, because we only can choose one alternative cost
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* to a spell, and the flashback cost is already an alternative cost.
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*/
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@Test
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@Ignore
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public void testSnapcasterMageSpellWithAlternateCost() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
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// When Snapcaster Mage enters the battlefield, target instant or sorcery card in your graveyard gains flashback until end of turn.
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// The flashback cost is equal to its mana cost.
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addCard(Zone.HAND, playerA, "Snapcaster Mage", 2); // Creature{1}{U}
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// You may pay 1 life and exile a blue card from your hand rather than pay Force of Will's mana cost.
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// Counter target spell.
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addCard(Zone.GRAVEYARD, playerA, "Force of Will");
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addCard(Zone.HAND, playerB, "Lightning Bolt", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Snapcaster Mage");
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setChoice(playerA, "Force of Will");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Snapcaster Mage");
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Flashback", null, "Lightning Bolt");
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addTarget(playerA, "Lightning Bolt");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerA, "Snapcaster Mage", 0);
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assertGraveyardCount(playerA, "Snapcaster Mage", 1);
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assertGraveyardCount(playerA, "Force of Will", 1);
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assertGraveyardCount(playerB, "Lightning Bolt", 1);
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assertLife(playerA, 20);
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}
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}
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@ -72,6 +72,9 @@ public class AddManaOfAnyColorEffect extends BasicManaEffect {
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String mes = String.format("Select color of %d mana to add it to your mana pool", this.amount);
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ChoiceColor choice = new ChoiceColor(true, mes, game.getObject(source.getSourceId()));
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if (controller.choose(outcome, choice, game)) {
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if (choice.getColor() == null) {
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return false;
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}
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Mana createdMana = choice.getMana(amount);
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if (createdMana != null) {
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checkToFirePossibleEvents(createdMana, game, source);
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@ -11,8 +11,6 @@ import mage.constants.SubLayer;
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import mage.game.Game;
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import mage.players.Player;
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import java.util.UUID;
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public class PlayLandsFromGraveyardEffect extends ContinuousEffectImpl {
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public PlayLandsFromGraveyardEffect() {
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@ -33,11 +31,10 @@ public class PlayLandsFromGraveyardEffect extends ContinuousEffectImpl {
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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if (player != null) {
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for (UUID cardId: player.getGraveyard()) {
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Card card = game.getCard(cardId);
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if(card != null && card.isLand()){
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for (Card card : player.getGraveyard().getCards(game)) {
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if (card != null && card.isLand()) {
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PlayLandFromGraveyardAbility ability = new PlayLandFromGraveyardAbility(card.getName());
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ability.setSourceId(cardId);
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ability.setSourceId(card.getId());
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ability.setControllerId(card.getOwnerId());
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game.getState().addOtherAbility(card, ability);
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}
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@ -30,9 +30,7 @@ package mage.game.draft;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Objects;
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import mage.cards.Card;
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import mage.cards.repository.CardCriteria;
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import mage.cards.repository.CardInfo;
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import mage.cards.repository.CardRepository;
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import mage.util.RandomUtil;
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