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Fixed a bug of OnOpponentsTurnCondition (used by Illusionist's Gambit, Wake the Dead, Siren's Call,
Reset) fixes #1501.
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2 changed files with 119 additions and 3 deletions
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.abilities.oneshot.counterspell;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class ResetTest extends CardTestPlayerBase {
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/**
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* I was playing a game against Show and Tell with the deck Solidarity (or
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* Reset High Tide) and xmage would not allow me to play Reset costing me
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* the match.
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*
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* I suspect it may be a timing issue because of Resets odd wording
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* preventing it from being played on the opponents upkeep.
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*
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* It was working in the previous build so this issue surprised me.
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*/
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@Test
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public void testResetDoesWork() {
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addCard(Zone.HAND, playerA, "Lightning Bolt");
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Island", 2, true);
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addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
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// Cast Reset only during an opponent's turn after his or her upkeep step.
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// Untap all lands you control.
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addCard(Zone.HAND, playerB, "Reset");
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// Counter target spell.
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// Draw a card.
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addCard(Zone.HAND, playerB, "Dismiss");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Reset");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Dismiss", "Lightning Bolt");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertGraveyardCount(playerA, "Lightning Bolt", 1);
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assertGraveyardCount(playerB, "Reset", 1);
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assertGraveyardCount(playerB, "Dismiss", 1);
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assertHandCount(playerB, 1);
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}
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@Test
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public void testResetDoesNotWork() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
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// Cast Reset only during an opponent's turn after his or her upkeep step.
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// Untap all lands you control.
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addCard(Zone.HAND, playerA, "Reset");
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// Counter target spell.
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// Draw a card.
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addCard(Zone.HAND, playerA, "Dismiss"); // {2}{U}{U}
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addCard(Zone.HAND, playerA, "Lumengrid Warden"); // {1}{U} 1/3
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addCard(Zone.HAND, playerB, "Lightning Bolt");
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lumengrid Warden");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", playerA);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Reset");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dismiss", "Lightning Bolt");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Lumengrid Warden", 1);
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assertGraveyardCount(playerB, "Lightning Bolt", 1);
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assertHandCount(playerA, "Reset", 1);
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assertHandCount(playerA, "Dismiss", 1);
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assertLife(playerB, 20);
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assertLife(playerA, 17);
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}
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}
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@ -15,15 +15,15 @@ import mage.game.Game;
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*/
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public class OnOpponentsTurnCondition implements Condition {
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private static final OnOpponentsTurnCondition fInstance = new OnOpponentsTurnCondition();
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private static final OnOpponentsTurnCondition F_INSTANCE = new OnOpponentsTurnCondition();
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public static Condition getInstance() {
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return fInstance;
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return F_INSTANCE;
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return !game.getOpponents(source.getControllerId()).contains(game.getActivePlayerId());
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return game.getOpponents(source.getControllerId()).contains(game.getActivePlayerId());
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}
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@Override
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