Fixed a bug of OnOpponentsTurnCondition (used by Illusionist's Gambit, Wake the Dead, Siren's Call,

Reset) fixes #1501.
This commit is contained in:
LevelX2 2016-01-28 21:44:02 +01:00
parent cb7becdeca
commit d1bbb9bfe7
2 changed files with 119 additions and 3 deletions

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@ -0,0 +1,116 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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package org.mage.test.cards.abilities.oneshot.counterspell;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class ResetTest extends CardTestPlayerBase {
/**
* I was playing a game against Show and Tell with the deck Solidarity (or
* Reset High Tide) and xmage would not allow me to play Reset costing me
* the match.
*
* I suspect it may be a timing issue because of Resets odd wording
* preventing it from being played on the opponents upkeep.
*
* It was working in the previous build so this issue surprised me.
*/
@Test
public void testResetDoesWork() {
addCard(Zone.HAND, playerA, "Lightning Bolt");
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
addCard(Zone.BATTLEFIELD, playerB, "Island", 2, true);
addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
// Cast Reset only during an opponent's turn after his or her upkeep step.
// Untap all lands you control.
addCard(Zone.HAND, playerB, "Reset");
// Counter target spell.
// Draw a card.
addCard(Zone.HAND, playerB, "Dismiss");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Reset");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Dismiss", "Lightning Bolt");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertGraveyardCount(playerA, "Lightning Bolt", 1);
assertGraveyardCount(playerB, "Reset", 1);
assertGraveyardCount(playerB, "Dismiss", 1);
assertHandCount(playerB, 1);
}
@Test
public void testResetDoesNotWork() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
addCard(Zone.BATTLEFIELD, playerA, "Island", 2);
// Cast Reset only during an opponent's turn after his or her upkeep step.
// Untap all lands you control.
addCard(Zone.HAND, playerA, "Reset");
// Counter target spell.
// Draw a card.
addCard(Zone.HAND, playerA, "Dismiss"); // {2}{U}{U}
addCard(Zone.HAND, playerA, "Lumengrid Warden"); // {1}{U} 1/3
addCard(Zone.HAND, playerB, "Lightning Bolt");
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lumengrid Warden");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerB, "Lightning Bolt", playerA);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Reset");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Dismiss", "Lightning Bolt");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Lumengrid Warden", 1);
assertGraveyardCount(playerB, "Lightning Bolt", 1);
assertHandCount(playerA, "Reset", 1);
assertHandCount(playerA, "Dismiss", 1);
assertLife(playerB, 20);
assertLife(playerA, 17);
}
}

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@ -15,15 +15,15 @@ import mage.game.Game;
*/
public class OnOpponentsTurnCondition implements Condition {
private static final OnOpponentsTurnCondition fInstance = new OnOpponentsTurnCondition();
private static final OnOpponentsTurnCondition F_INSTANCE = new OnOpponentsTurnCondition();
public static Condition getInstance() {
return fInstance;
return F_INSTANCE;
}
@Override
public boolean apply(Game game, Ability source) {
return !game.getOpponents(source.getControllerId()).contains(game.getActivePlayerId());
return game.getOpponents(source.getControllerId()).contains(game.getActivePlayerId());
}
@Override