Implemented Shieldmage Elder

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/*
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package mage.cards.s;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.TapTargetCost;
import mage.abilities.effects.common.PreventDamageByTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.Duration;
import mage.constants.Zone;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.filter.predicate.permanent.TappedPredicate;
import mage.target.TargetSpell;
import mage.target.common.TargetControlledPermanent;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author L_J
*/
public class ShieldmageElder extends CardImpl {
private static final FilterControlledPermanent filter1 = new FilterControlledPermanent("untapped Clerics you control");
static {
filter1.add(Predicates.not(new TappedPredicate()));
filter1.add(new SubtypePredicate(SubType.CLERIC));
}
private static final FilterControlledPermanent filter2 = new FilterControlledPermanent("untapped Wizards you control");
static {
filter2.add(Predicates.not(new TappedPredicate()));
filter2.add(new SubtypePredicate(SubType.WIZARD));
}
public ShieldmageElder(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{5}{W}");
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.CLERIC);
this.subtype.add(SubType.WIZARD);
this.power = new MageInt(2);
this.toughness = new MageInt(3);
// Tap two untapped Clerics you control: Prevent all damage target creature would deal this turn.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new PreventDamageByTargetEffect(Duration.EndOfTurn), new TapTargetCost(new TargetControlledPermanent(2, 2, filter1, false)));
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
// Tap two untapped Wizards you control: Prevent all damage target spell would deal this turn.
Ability ability2 = new SimpleActivatedAbility(Zone.BATTLEFIELD, new PreventDamageByTargetEffect(Duration.EndOfTurn), new TapTargetCost(new TargetControlledPermanent(2, 2, filter2, false)));
ability2.addTarget(new TargetSpell());
this.addAbility(ability2);
}
public ShieldmageElder(final ShieldmageElder card) {
super(card);
}
@Override
public ShieldmageElder copy() {
return new ShieldmageElder(this);
}
}