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* Fixed flashback check of Altar of the Lost conditional mana.
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commit
d1c25b0662
2 changed files with 13 additions and 7 deletions
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@ -27,10 +27,8 @@
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*/
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package mage.sets.darkascension;
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import java.util.UUID;
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import mage.ConditionalMana;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.MageObject;
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import mage.Mana;
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import mage.abilities.Ability;
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@ -40,9 +38,11 @@ import mage.abilities.keyword.FlashbackAbility;
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import mage.abilities.mana.ConditionalAnyColorManaAbility;
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import mage.abilities.mana.builder.ConditionalManaBuilder;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.game.Game;
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import java.util.UUID;
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import mage.game.stack.Spell;
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/**
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*
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@ -72,6 +72,7 @@ public class AltarOfTheLost extends CardImpl {
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}
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class AltarOfTheLostManaBuilder extends ConditionalManaBuilder {
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@Override
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public ConditionalMana build(Object... options) {
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return new AltarOfTheLostConditionalMana(this.mana);
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@ -93,11 +94,12 @@ class AltarOfTheLostConditionalMana extends ConditionalMana {
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}
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class AltarOfTheLostManaCondition implements Condition {
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@Override
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public boolean apply(Game game, Ability source) {
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MageObject object = game.getObject(source.getSourceId());
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if (object != null && game.getState().getZone(object.getId()) == Zone.GRAVEYARD) {
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for (Ability ability: object.getAbilities()) {
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if (object instanceof Spell && ((Spell) object).getFromZone().equals(Zone.GRAVEYARD)) {
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for (Ability ability : ((Spell) object).getAbilities(game)) {
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if (ability instanceof FlashbackAbility) {
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return true;
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}
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@ -13,7 +13,11 @@ public class AltarOfTheLostTest extends CardTestPlayerBase {
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@Test
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public void testCard() {
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// Altar of the Lost enters the battlefield tapped.
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// {tap}: Add two mana in any combination of colors to your mana pool. Spend this mana only to cast spells with flashback from a graveyard.
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addCard(Zone.BATTLEFIELD, playerA, "Altar of the Lost");
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// Put two 1/1 white Spirit creature tokens with flying onto the battlefield.
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// Flashback {1}{B}
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addCard(Zone.GRAVEYARD, playerA, "Lingering Souls");
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setChoice(playerA, "Black");
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