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Fix Nightcreep applying to things that ETB after it
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b246a47ece
commit
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1 changed files with 46 additions and 43 deletions
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@ -1,29 +1,20 @@
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package mage.cards.n;
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import java.util.UUID;
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import mage.MageObject;
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import mage.ObjectColor;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.common.continuous.AddCardSubtypeAllEffect;
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import mage.abilities.effects.common.continuous.BecomesColorAllEffect;
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import mage.abilities.effects.common.continuous.BecomesSubtypeAllEffect;
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import mage.abilities.effects.common.continuous.GainAbilityAllEffect;
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import mage.abilities.mana.BlackManaAbility;
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import mage.abilities.effects.common.continuous.BecomesBasicLandTargetEffect;
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import mage.abilities.effects.common.continuous.BecomesColorTargetEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.choices.ChoiceColor;
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import mage.constants.*;
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import mage.filter.StaticFilters;
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import mage.filter.common.FilterLandPermanent;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.game.stack.Spell;
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import mage.players.Player;
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import mage.target.targetpointer.FixedTargets;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.UUID;
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/**
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*
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@ -36,8 +27,8 @@ public final class Nightcreep extends CardImpl {
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// Until end of turn, all creatures become black and all lands become Swamps.
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this.getSpellAbility().addEffect(new BecomesColorAllEffect(ObjectColor.BLACK, Duration.EndOfTurn, StaticFilters.FILTER_PERMANENT_CREATURE, true, "Until end of turn, all creatures become black and all lands become Swamps"));
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this.getSpellAbility().addEffect(new NightcreepEffect());
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this.getSpellAbility().addEffect(new NightcreepCreatureEffect());
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this.getSpellAbility().addEffect(new NightcreepLandEffect());
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}
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public Nightcreep(final Nightcreep card) {
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@ -50,48 +41,60 @@ public final class Nightcreep extends CardImpl {
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}
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}
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class NightcreepEffect extends ContinuousEffectImpl {
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class NightcreepLandEffect extends BecomesBasicLandTargetEffect {
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public NightcreepEffect() {
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super(Duration.EndOfTurn, Outcome.Benefit);
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public NightcreepLandEffect() {
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super(Duration.EndOfTurn, SubType.SWAMP);
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this.staticText = "";
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}
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public NightcreepEffect(NightcreepEffect effect) {
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public NightcreepLandEffect(NightcreepLandEffect effect) {
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super(effect);
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}
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@Override
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public void init(Ability source, Game game) {
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super.init(source, game);
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List<Permanent> targets = new ArrayList<>(game.getBattlefield().getActivePermanents(StaticFilters.FILTER_LAND, source.getControllerId(), source.getSourceId(), game));
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this.setTargetPointer(new FixedTargets(targets, game));
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}
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@Override
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public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
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for (Permanent land : game.getBattlefield().getActivePermanents(StaticFilters.FILTER_LAND, source.getControllerId(), game)) {
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switch (layer) {
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case TypeChangingEffects_4:
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// 305.7 Note that this doesn't remove any abilities that were granted to the land by other effects
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// So the ability removing has to be done before Layer 6
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land.removeAllAbilities(source.getSourceId(), game);
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land.getSubtype(game).removeAll(SubType.getLandTypes(false));
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land.getSubtype(game).add(SubType.SWAMP);
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break;
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case AbilityAddingRemovingEffects_6:
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land.addAbility(new BlackManaAbility(), source.getSourceId(), game);
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break;
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}
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}
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return true;
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return super.apply(layer, sublayer, source, game);
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}
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@Override
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public boolean hasLayer(Layer layer) {
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return layer == Layer.AbilityAddingRemovingEffects_6 || layer == Layer.TypeChangingEffects_4;
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public NightcreepLandEffect copy() {
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return new NightcreepLandEffect(this);
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}
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}
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class NightcreepCreatureEffect extends BecomesColorTargetEffect {
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public NightcreepCreatureEffect() {
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super(ObjectColor.BLACK, Duration.EndOfTurn);
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this.staticText = "Until end of turn, all creatures become black and all lands become Swamps";
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}
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public NightcreepCreatureEffect(NightcreepCreatureEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return false;
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public void init(Ability source, Game game) {
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super.init(source, game);
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List<Permanent> targets = new ArrayList<>(game.getBattlefield().getActivePermanents(StaticFilters.FILTER_PERMANENT_CREATURE, source.getControllerId(), source.getSourceId(), game));
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this.setTargetPointer(new FixedTargets(targets, game));
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}
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@Override
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public NightcreepEffect copy() {
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return new NightcreepEffect(this);
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public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
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return super.apply(layer, sublayer, source, game);
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}
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@Override
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public NightcreepCreatureEffect copy() {
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return new NightcreepCreatureEffect(this);
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}
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}
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