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[ZNR] fixed Ashaya, Soul of the Wild and Volrath's Shapeshifter interaction (fixes #7812)
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2 changed files with 8 additions and 8 deletions
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@ -5,7 +5,6 @@ import mage.constants.CardType;
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import mage.constants.PhaseStep;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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@ -74,10 +73,8 @@ public class AshayaSoulOfTheWildTest extends CardTestPlayerBase {
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assertAbility(playerA, bear, new GreenManaAbility(), true);
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}
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@Ignore
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@Test
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public void testAshayaVolrathsShapeshifter() {
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// TODO: currently failing due to ashaya ability not applying despite being added on lower layer
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addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
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addCard(Zone.BATTLEFIELD, playerA, bear);
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addCard(Zone.HAND, playerA, shapeshifter);
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@ -88,13 +85,13 @@ public class AshayaSoulOfTheWildTest extends CardTestPlayerBase {
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execute();
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assertAllCommandsUsed();
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assertType(ashaya, CardType.LAND, SubType.FOREST); // fails
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assertType(ashaya, CardType.LAND, SubType.FOREST);
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assertType(ashaya, CardType.CREATURE, SubType.ELEMENTAL);
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assertAbility(playerA, ashaya, new GreenManaAbility(), true); // fails
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assertPowerToughness(playerA, ashaya, 3 + 1 + 1, 3 + 1 + 1); // fails
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assertAbility(playerA, ashaya, new GreenManaAbility(), true);
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assertPowerToughness(playerA, ashaya, 3 + 1 + 1, 3 + 1 + 1);
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assertType(bear, CardType.LAND, SubType.FOREST); // fails
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assertType(bear, CardType.LAND, SubType.FOREST);
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assertType(bear, CardType.CREATURE, SubType.BEAR);
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assertAbility(playerA, bear, new GreenManaAbility(), true); // fails
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assertAbility(playerA, bear, new GreenManaAbility(), true);
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}
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}
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@ -1025,8 +1025,11 @@ public class ContinuousEffects implements Serializable {
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}
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applyLayer(activeLayerEffects, Layer.TextChangingEffects_3, game, "layer_3");
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activeLayerEffects = getLayeredEffects(game, "layer_3");
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applyLayer(activeLayerEffects, Layer.TypeChangingEffects_4, game, "layer_4");
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activeLayerEffects = getLayeredEffects(game, "layer_4");
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applyLayer(activeLayerEffects, Layer.ColorChangingEffects_5, game, "layer_5");
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activeLayerEffects = getLayeredEffects(game, "layer_5");
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Map<ContinuousEffect, List<Ability>> appliedEffectAbilities = new HashMap<>();
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boolean done = false;
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