mirror of
https://github.com/correl/mage.git
synced 2024-11-29 03:00:12 +00:00
[ZNR] fixed Ashaya, Soul of the Wild and Volrath's Shapeshifter interaction (fixes #7812)
This commit is contained in:
parent
f68ed68034
commit
d1f51cae2f
2 changed files with 8 additions and 8 deletions
|
@ -5,7 +5,6 @@ import mage.constants.CardType;
|
||||||
import mage.constants.PhaseStep;
|
import mage.constants.PhaseStep;
|
||||||
import mage.constants.SubType;
|
import mage.constants.SubType;
|
||||||
import mage.constants.Zone;
|
import mage.constants.Zone;
|
||||||
import org.junit.Ignore;
|
|
||||||
import org.junit.Test;
|
import org.junit.Test;
|
||||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||||
|
|
||||||
|
@ -74,10 +73,8 @@ public class AshayaSoulOfTheWildTest extends CardTestPlayerBase {
|
||||||
assertAbility(playerA, bear, new GreenManaAbility(), true);
|
assertAbility(playerA, bear, new GreenManaAbility(), true);
|
||||||
}
|
}
|
||||||
|
|
||||||
@Ignore
|
|
||||||
@Test
|
@Test
|
||||||
public void testAshayaVolrathsShapeshifter() {
|
public void testAshayaVolrathsShapeshifter() {
|
||||||
// TODO: currently failing due to ashaya ability not applying despite being added on lower layer
|
|
||||||
addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
|
addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
|
||||||
addCard(Zone.BATTLEFIELD, playerA, bear);
|
addCard(Zone.BATTLEFIELD, playerA, bear);
|
||||||
addCard(Zone.HAND, playerA, shapeshifter);
|
addCard(Zone.HAND, playerA, shapeshifter);
|
||||||
|
@ -88,13 +85,13 @@ public class AshayaSoulOfTheWildTest extends CardTestPlayerBase {
|
||||||
execute();
|
execute();
|
||||||
assertAllCommandsUsed();
|
assertAllCommandsUsed();
|
||||||
|
|
||||||
assertType(ashaya, CardType.LAND, SubType.FOREST); // fails
|
assertType(ashaya, CardType.LAND, SubType.FOREST);
|
||||||
assertType(ashaya, CardType.CREATURE, SubType.ELEMENTAL);
|
assertType(ashaya, CardType.CREATURE, SubType.ELEMENTAL);
|
||||||
assertAbility(playerA, ashaya, new GreenManaAbility(), true); // fails
|
assertAbility(playerA, ashaya, new GreenManaAbility(), true);
|
||||||
assertPowerToughness(playerA, ashaya, 3 + 1 + 1, 3 + 1 + 1); // fails
|
assertPowerToughness(playerA, ashaya, 3 + 1 + 1, 3 + 1 + 1);
|
||||||
|
|
||||||
assertType(bear, CardType.LAND, SubType.FOREST); // fails
|
assertType(bear, CardType.LAND, SubType.FOREST);
|
||||||
assertType(bear, CardType.CREATURE, SubType.BEAR);
|
assertType(bear, CardType.CREATURE, SubType.BEAR);
|
||||||
assertAbility(playerA, bear, new GreenManaAbility(), true); // fails
|
assertAbility(playerA, bear, new GreenManaAbility(), true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1025,8 +1025,11 @@ public class ContinuousEffects implements Serializable {
|
||||||
}
|
}
|
||||||
|
|
||||||
applyLayer(activeLayerEffects, Layer.TextChangingEffects_3, game, "layer_3");
|
applyLayer(activeLayerEffects, Layer.TextChangingEffects_3, game, "layer_3");
|
||||||
|
activeLayerEffects = getLayeredEffects(game, "layer_3");
|
||||||
applyLayer(activeLayerEffects, Layer.TypeChangingEffects_4, game, "layer_4");
|
applyLayer(activeLayerEffects, Layer.TypeChangingEffects_4, game, "layer_4");
|
||||||
|
activeLayerEffects = getLayeredEffects(game, "layer_4");
|
||||||
applyLayer(activeLayerEffects, Layer.ColorChangingEffects_5, game, "layer_5");
|
applyLayer(activeLayerEffects, Layer.ColorChangingEffects_5, game, "layer_5");
|
||||||
|
activeLayerEffects = getLayeredEffects(game, "layer_5");
|
||||||
|
|
||||||
Map<ContinuousEffect, List<Ability>> appliedEffectAbilities = new HashMap<>();
|
Map<ContinuousEffect, List<Ability>> appliedEffectAbilities = new HashMap<>();
|
||||||
boolean done = false;
|
boolean done = false;
|
||||||
|
|
Loading…
Reference in a new issue