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* Turnabout - Fixed possible endless loops for player choices.
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parent
422b92e4ad
commit
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1 changed files with 38 additions and 36 deletions
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@ -29,15 +29,14 @@ package mage.sets.urzassaga;
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import java.util.HashSet;
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import java.util.UUID;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.choices.Choice;
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import mage.choices.ChoiceImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.filter.FilterPermanent;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.CardTypePredicate;
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@ -53,13 +52,10 @@ import mage.target.TargetPlayer;
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*/
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public class Turnabout extends CardImpl {
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public Turnabout(UUID ownerId) {
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super(ownerId, 105, "Turnabout", Rarity.UNCOMMON, new CardType[]{CardType.INSTANT}, "{2}{U}{U}");
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this.expansionSetCode = "USG";
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this.color.setBlue(true);
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// Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls.
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this.getSpellAbility().addTarget(new TargetPlayer());
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this.getSpellAbility().addEffect(new TurnaboutEffect());
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@ -77,20 +73,22 @@ public class Turnabout extends CardImpl {
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}
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class TurnaboutEffect extends OneShotEffect {
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private static final HashSet<String> choice = new HashSet<String>();
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static{
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private static final HashSet<String> choice = new HashSet<>();
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static {
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choice.add(CardType.ARTIFACT.toString());
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choice.add(CardType.CREATURE.toString());
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choice.add(CardType.LAND.toString());
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}
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private static final HashSet<String> choice2 = new HashSet<String>();
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static{
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private static final HashSet<String> choice2 = new HashSet<>();
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static {
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choice2.add("Untap");
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choice2.add("Tap");
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}
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public TurnaboutEffect() {
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super(Outcome.Benefit);
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staticText = "Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls";
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@ -107,52 +105,56 @@ class TurnaboutEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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Player controller = game.getPlayer(source.getControllerId());
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UUID target = source.getFirstTarget();
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if(player != null && target != null){
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if (controller != null && target != null) {
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Choice choiceImpl = new ChoiceImpl();
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choiceImpl.setChoices(choice);
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while(!player.choose(outcome.Neutral, choiceImpl, game));
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while (!controller.choose(Outcome.Neutral, choiceImpl, game)) {
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if (!controller.isInGame()) {
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return false;
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}
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}
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CardType type;
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String choosenType = choiceImpl.getChoice();
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if(choosenType.equals(CardType.ARTIFACT.toString())){
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if (choosenType.equals(CardType.ARTIFACT.toString())) {
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type = CardType.ARTIFACT;
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}else if(choosenType.equals(CardType.LAND.toString())){
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} else if (choosenType.equals(CardType.LAND.toString())) {
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type = CardType.LAND;
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}else{
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type = CardType.CREATURE;
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} else {
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type = CardType.CREATURE;
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}
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choiceImpl = new ChoiceImpl();
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choiceImpl.setChoices(choice2);
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while(!player.choose(outcome.Neutral, choiceImpl, game));
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while (!controller.choose(Outcome.Neutral, choiceImpl, game)) {
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if (!controller.isInGame()) {
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return false;
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}
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}
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FilterPermanent filter = new FilterPermanent();
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filter.add(new CardTypePredicate(type));
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if(choiceImpl.getChoice().equals("Untap")){
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if (choiceImpl.getChoice().equals("Untap")) {
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filter.add(new TappedPredicate());
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for (Permanent permanent : game.getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game)) {
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if(permanent.getControllerId().equals(target)){
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if (permanent.getControllerId().equals(target)) {
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permanent.untap(game);
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}
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}
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}
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else{
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} else {
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filter.add(Predicates.not(new TappedPredicate()));
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for (Permanent permanent : game.getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game)) {
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if(permanent.getControllerId().equals(target)){
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if (permanent.getControllerId().equals(target)) {
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permanent.tap(game);
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}
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}
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}
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}
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return true;
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}
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}
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}
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