* Fixed that permanents brought onto battlefield by search abilities were always tapped.

This commit is contained in:
LevelX2 2015-10-21 15:14:20 +02:00
parent 2b68d3e0a9
commit d20bbcfe0b
2 changed files with 60 additions and 1 deletions

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@ -0,0 +1,59 @@
/*
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package org.mage.test.cards.abilities.enters;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class SearchEntersBattlefieldTest extends CardTestPlayerBase {
@Test
public void testLandAfterFetchUntapped() {
addCard(Zone.HAND, playerA, "Verdant Catacombs");
addCard(Zone.LIBRARY, playerA, "Forest");
playLand(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Verdant Catacombs");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}, Pay");
setChoice(playerA, "Forest");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerA, "Verdant Catacombs", 1);
assertPermanentCount(playerA, "Forest", 1);
assertTapped("Forest", false);
}
}

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@ -90,7 +90,7 @@ public class SearchLibraryPutInPlayEffect extends SearchEffect {
if (player.searchLibrary(target, game)) {
if (target.getTargets().size() > 0) {
player.moveCards(new CardsImpl(target.getTargets()).getCards(game),
Zone.BATTLEFIELD, source, game, true, false, false, null);
Zone.BATTLEFIELD, source, game, tapped, false, false, null);
}
player.shuffleLibrary(game);
return true;