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[Y22] added set
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@ -503,6 +503,7 @@ public class ScryfallImageSupportCards {
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add("MIC"); // Midnight Hunt Commander
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add("VOW"); // Innistrad: Crimson Vow
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add("VOC"); // Crimson Vow Commander
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add("Y22"); // Alchemy: Innistrad
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add("DBL"); // Innistrad: Double Feature
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add("NEO"); // Kamigawa: Neon Dynasty
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add("NEC"); // Neon Dynasty Commander
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Mage.Sets/src/mage/sets/AlchemyInnistrad.java
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Mage.Sets/src/mage/sets/AlchemyInnistrad.java
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package mage.sets;
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import mage.cards.ExpansionSet;
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import mage.constants.Rarity;
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import mage.constants.SetType;
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/**
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* @author TheElk801
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*/
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public final class AlchemyInnistrad extends ExpansionSet {
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private static final AlchemyInnistrad instance = new AlchemyInnistrad();
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public static AlchemyInnistrad getInstance() {
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return instance;
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}
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private AlchemyInnistrad() {
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super("Alchemy: Innistrad", "Y22", ExpansionSet.buildDate(2021, 12, 9), SetType.MAGIC_ARENA);
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this.blockName = "Alchemy";
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this.hasBoosters = false;
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}
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}
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@ -1,3 +1,4 @@
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Alchemy: Innistrad|AlchemyInnistrad|
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Adventures in the Forgotten Realms|AdventuresInTheForgottenRealms|
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Forgotten Realms Commander|ForgottenRealmsCommander|
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Aether Revolt|AetherRevolt|
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@ -43853,3 +43853,67 @@ Ruthless Technomancer|Neon Dynasty Commander|35|R|{3}{B}|Creature - Human Wizard
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Myojin of Roaring Blades|Neon Dynasty Commander|36|R|{5}{R}{R}{R}|Legendary Creature - Spirit|7|4|Myojin of Roaring Blades enters the battlefield with an indestructible counter on it if you cast it from your hand.$Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.|
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Go-Shintai of Life's Origin|Neon Dynasty Commander|37|M|{3}{G}|Legendary Enchantment Creature - Shrine|3|4|{W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield.$Whenever Go-Shintai of Life's Origin or another nontoken Shrine enters the battlefield under your control, create a 1/1 colorless Shrine enchantment creature token.|
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Myojin of Towering Might|Neon Dynasty Commander|38|R|{5}{G}{G}{G}|Legendary Creature - Spirit|8|8|Myojin of Towering Might enters the battlefield with an indestructible counter on it if you cast it from your hand.$Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.|
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Angel of Eternal Dawn|Alchemy: Innistrad|1|R|{2}{W}|Creature - Angel|2|4|Flying$When Angel of Eternal Dawn enters the battlefield, it becomes day.$It can't become night.$Your opponents can't cast spells with mana value greater than the number of turns they have begun.|
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Angel of Unity|Alchemy: Innistrad|2|U|{1}{W}|Creature - Angel Cleric|1|3|Flying, lifelink$Whenever Angel of Unity enters the battlefield or you cast a party spell, choose a party creature card in your hand. It perpetually gets +1/+1.|
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Captain Eberhart|Alchemy: Innistrad|3|M|{1}{W}|Legendary Creature - Human Soldier|1|1|Double strike$Spells cast from among cards you drew this turn cost {1} less to cast.$Spells cast from among cards your opponents drew this turn cost {1} more to cast.|
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Divine Purge|Alchemy: Innistrad|4|R|{1}{W}{W}|Sorcery|||Exile all artifacts and creatures with mana value 3 or less. They perpetually gain "This spell costs {2} more to cast" and "This permanent enters the battlefield tapped." For as long as each of them remain exiled, its owner may play it.|
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Ethereal Escort|Alchemy: Innistrad|5|M|{2}{W}|Creature - Spirit|3|3|Lifelink$Whenever Ethereal Escort enters the battlefield or attacks, choose a card in your hand. It perpetually gains lifelink.|
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Expedition Supplier|Alchemy: Innistrad|6|R|{2}{W}|Creature - Human Warrior|2|2|Whenever Expedition Supplier or another Human enters the battlefield under your control, conjure a card named Utility Knife onto the battlefield. This ability triggers only once each turn.|
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Faithful Disciple|Alchemy: Innistrad|7|U|{1}{W}|Creature - Human Cleric|2|2|Vigilance$When Faithful Disciple dies, draft a card from Faithful Disciple's spellbook.|
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Inquisitor Captain|Alchemy: Innistrad|8|R|{3}{W}|Creature - Human Cleric|3|3|Vigilance$When Inquisitor Captain enters the battlefield, if you cast it and there are twenty or more creature cards with mana value 3 or less among cards in your graveyard, hand, and library, seek two creature cards with mana value 3 or less. Put one of them onto the battlefield and shuffle the other into your library.|
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Sigardian Evangel|Alchemy: Innistrad|9|R|{1}{W}|Creature - Human Cleric|3|1|When Sigardian Evangel enters the battlefield, conjure a card named Sigardian Evangel into your hand. Discard that card at the beginning of the next end step.$When Sigardian Evangel enters the battlefield, tap target permanent you don't control.|
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Slayer's Bounty|Alchemy: Innistrad|10|R|{W}|Legendary Artifact - Clue|||When Slayer's Bounty enters the battlefield, look at the creature cards in target opponent's hand.$Whenever you sacrifice Slayer's Bounty or another Clue, draft a card from Slayer's Bounty's spellbook.${2}, Sacrifice Slayer's Bounty: Draw a card.|
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Suntail Squadron|Alchemy: Innistrad|11|R|{2}{W}{W}|Instant|||Conjure a card named Suntail Hawk into your hand. If you have fewer than 7 cards in hand, repeat this process.|
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Absorb Energy|Alchemy: Innistrad|12|R|{1}{U}{U}|Instant|||Counter target spell. Cards in your hand that share a card type with that spell perpetually gain "This spell costs {1} less to cast."|
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Unexpected Conversion|Alchemy: Innistrad|13|R|{2}{U}|Sorcery|||Draw two cards. Then you may exile an instant or sorcery card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Seek an instant or sorcery card for each card exiled from your hand this way.|
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Clone Crafter|Alchemy: Innistrad|14|R|{1}{U}|Creature - Human Wizard|1|2|When Clone Crafter enters the battlefield, conjure a duplicate of a random creature card from your opponent's library into your hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."|
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Discover the Formula|Alchemy: Innistrad|15|R|{4}{U}{U}|Instant|||Seek three nonland cards, then nonland cards in your hand perpetually gain "This spell costs {1} less to cast."|
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Geist of Regret|Alchemy: Innistrad|16|M|{4}{U}|Creature - Spirit|4|5|Flying$When Geist of Regret enters the battlefield, put a random instant card from your library into your graveyard. Then put a random sorcery card from your library into your graveyard.$Whenever you cast an instant or sorcery spell from your graveyard, copy that spell. You may choose new targets for the copy.|
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Geistchanneler|Alchemy: Innistrad|17|R|{1}{U}|Creature - Human Wizard|1|3|When Geistchanneler enters the battlefield, choose an instant or sorcery card in your hand with mana value 3 or greater. It perpetually gains "This spell costs {2} less to cast."|
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Kindred Denial|Alchemy: Innistrad|18|U|{2}{U}{U}|Instant|||Counter target spell. Seek a card with the same mana value as that spell.|
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Obsessive Collector|Alchemy: Innistrad|19|R|{3}{U}|Creature - Spirit|4|3|Flying$Ward {2}$Whenever Obsessive Collector deals combat damage to a player, seek a card with mana value equal to the number of cards in your hand.|
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Oglor, Devoted Assistant|Alchemy: Innistrad|20|M|{1}{U}|Legendary Creature - Homunculus|1|1|At the beginning of your upkeep, look at the top two cards of your library, then put one of them into your graveyard.$Whenever a creature card is put into your graveyard from your library or hand, it perpetually gains "When this card leaves your graveyard, create a tapped 2/2 black Zombie creature token."|
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Rimewall Protector|Alchemy: Innistrad|21|U|{1}{U}{U}|Creature - Giant Wizard|3|4|Ward {1}$When Rimewall Protector enters the battlefield, each other Giant or Wizard you control and each Giant or Wizard card in your hand perpetually gains ward {1}.|
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Sinister Reflections|Alchemy: Innistrad|22|R|{1}{U}|Instant|||Conjure a duplicate of each of up to two target nontoken creatures you control into your hand.|
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Tireless Angler|Alchemy: Innistrad|23|R|{2}{U}|Creature - Human Rogue|1|4|Whenever an Island or Swamp enters the battlefield under your control, draft a card from Tireless Angler's spellbook.|
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Cursebound Witch|Alchemy: Innistrad|24|U|{B}|Creature - Human Warlock|1|2|When Cursebound Witch dies, draft a card from Cursebound Witch's spellbook.|
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Assemble from Parts|Alchemy: Innistrad|25|R|{B}|Instant|||Target creature card in your graveyard perpetually gains "{1}{B}{B}, Exile this card from your graveyard: Shuffle it into your library. Create a token that's a copy of it, except it's a 4/4 black Zombie in addition to its other types. Activate only as a sorcery."|
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Break Expectations|Alchemy: Innistrad|26|U|{B}|Sorcery|||Target player reveals all cards with mana value 2 or greater in their hand. You choose a card from among those cards. Exile that card. If a card was exiled this way, that player drafts a card from Break Expectations's spellbook and reveals it.|
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Citystalker Connoisseur|Alchemy: Innistrad|27|R|{3}{B}|Creature - Vampire|3|3|Deathtouch$When Citystalker Connoisseur enters the battlefield, target opponent discards a card with the greatest mana value among cards in their hand. Create a Blood token.|
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Gutmorn, Pactbound Servant|Alchemy: Innistrad|28|M|{2}{B}|Legendary Creature - Demon|1|3|Flying, deathtouch$Whenever Gutmorn, Pactbound Servant enters the battlefield, each player discards a nonland card.$Whenever a player discards a card during your turn, they choose another player. That player conjures a duplicate of that card into their hand. It perpetually gains "You may spend mana as though it were mana of any color to cast this spell."|
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Patient Zero|Alchemy: Innistrad|29|R|{1}{B}|Creature - Zombie|2|2|Lifelink$Damage isn't removed from creatures your opponents control during cleanup steps.|
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Predatory Sludge|Alchemy: Innistrad|30|R|{2}{B}|Creature - Ooze|3|3|Menace$As Predatory Sludge enters the battlefield, choose a permanent you don't control. When the chosen permanent is put into a graveyard from the battlefield, conjure a card named Predatory Sludge into your hand.|
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Puppet Raiser|Alchemy: Innistrad|31|M|{3}{B}|Creature - Zombie Wizard|3|4|At the beginning of your end step, exile up to one target creature card from your graveyard. If you do, seek a creature card with mana value equal to that mana value of that card plus one. That card perpetually gains menace.|
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Sanguine Brushstroke|Alchemy: Innistrad|32|R|{1}{B}{B}|Enchantment|||When Sanguine Brushstroke enters the battlefield, create a Blood token and conjure a card named Blood Artist onto the battlefield.$Whenever you sacrifice a Blood token, each opponent loses 1 life.|
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Sap Vitality|Alchemy: Innistrad|33|R|{B}{B}|Instant|||Sap Vitality deals 3 damage to target creature or planeswalker. Choose a creature card in your hand. It perpetually gets +3/+0.|
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Veteran Ghoulcaller|Alchemy: Innistrad|34|R|{1}{B}|Creature - Human Rogue|2|1|Menace$Whenever a card in your graveyard is put into your hand, conjure a duplicate of that card into your hand.|
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Arms Scavenger|Alchemy: Innistrad|35|R|{1}{R}|Creature - Human Warrior|2|2|At the beginning of your upkeep, draft a card from Arms Scavenger's spellbook, then exile it. Until end of turn, you may play that card.|
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Bloodrage Alpha|Alchemy: Innistrad|36|R|{3}{R}|Creature - Wolf|4|4|When Bloodrage Alpha enters the battlefield, choose one —$• Another target Wolf or Werewolf you control fights target creature you don't control.$• When you cast your next Wolf or Werewolf spell, it gains "When this creature enters the battlefield, it fights up to one target creature you don't control."|
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Brittle Blast|Alchemy: Innistrad|37|U|{2}{R}|Instant|||Creatures and planeswalkers your opponents control perpetually gain "If this permanent would die, exile it instead." Brittle Blast deals 5 damage to target creature or planeswalker.|
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Conductive Current|Alchemy: Innistrad|38|R|{R}{R}{R}|Sorcery|||Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead."|
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Electrostatic Blast|Alchemy: Innistrad|39|R|{1}{R}|Instant|||Electrostatic Blast deals 2 damage to any target. When you cast your next instant or sorcery spell, exile the top three cards of your library. You may play one of those cards until end of turn.|
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Fearsome Whelp|Alchemy: Innistrad|40|U|{1}{R}|Creature - Dragon|1|1|Flying$At the beginning of your upkeep, each Dragon card in your hand perpetually gains "This spell costs {1} less to cast."|
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Frenzied Geistblaster|Alchemy: Innistrad|41|R|{1}{R}|Creature - Human Wizard|2|2|Prowess$When Frenzied Geistblaster enters the battlefield, if there are twenty or more instant and/or sorcery cards among cards in your graveyard, hand, and library, you may discard a card. If you do, seek an instant or sorcery card.|
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Rahilda, Wanted Cutthroat|Alchemy: Innistrad|42|M|{1}{R}|Legendary Creature - Human Werewolf|2|2|First strike$When Rahilda, Wanted Cutthroat deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.$Daybound|
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Rahilda, Feral Outlaw|Alchemy: Innistrad|42|M||Legendary Creature - Human Werewolf|2|2|Double strike$When Rahilda, Feral Outlaw deals combat damage to a player, exile a nonland card from their library at random. During any turn you attacked with a Wolf or Werewolf, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.$Nightbound|
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Tibalt, Wicked Tormentor|Alchemy: Innistrad|43|M|{3}{R}{R}|Legendary Planeswalker - Tibalt|3|+1: Add {R}{R}. Draft a card from Tibalt, Wicked Tormenter's spellbook, then exile it. Until end of turn, you may cast that card.$+1: Tibalt, Wicked Tormenter deals 4 damage to target creature or planeswalker unless its controller has Tibalt deal 4 damage to them. If they do, you may discard a card. If you do, draw a card.$−X: Create X 1/1 red Devil creature tokens with "When this creature dies, it deals 1 damage to any target."|
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Toralf's Disciple|Alchemy: Innistrad|44|R|{2}{R}|Creature - Human Warrior|3|3|Haste$Whenever Toralf's Disciple attacks, conjure four cards named Lightning Bolt into your library, then shuffle.|
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Town-Razer Tyrant|Alchemy: Innistrad|45|R|{2}{R}{R}|Creature - Dragon|4|4|Flying$When Town-Razer Tyrant enters the battlefield, target nonbasic land you don't control loses all abilities except mana abilities and gains "At the beginning of your end step, this permanent deals 2 damage to you unless you sacrifice it."|
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Antique Collector|Alchemy: Innistrad|46|R|{1}{G}|Creature - Human Rogue|2|2|Antique Collector can't be blocked by creatures with power 2 or less.$When Antique Collector enters the battlefield, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if its in your graveyard. If you do, investigate."|
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Garruk, Wrath of the Wilds|Alchemy: Innistrad|47|M|{2}{G}{G}|Legendary Planeswalker - Garruk|3|+1: Choose a creature card in your hand. It perpetually gets +1/+1 and perpetually gains "This spell costs {1} less to cast."$−1: Draft a card from Garruk, Wrath of the Wilds's spellbook and put it onto the battlefield.$−5: Until end of turn, creatures you control get +3/+3 and gain trample.|
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Geistpack Alpha|Alchemy: Innistrad|48|R|{3}{G}|Creature - Wolf|5|4|Trample$When Geistpack Alpha dies, seek a permanent card with mana value equal to the number of lands you control.|
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Grizzled Huntmaster|Alchemy: Innistrad|49|R|{1}{G}{G}|Creature - Human Warrior|4|3|When Grizzled Huntmaster enters the battlefield, you may exile a creature card from your hand. If you do, search your hand and library for any number of cards with the same name, exile them, then shuffle. Choose a creature card you own from outside the game. Conjure a duplicate of that card into your hand for each card exiled from your hand this way.|
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Hinterland Chef|Alchemy: Innistrad|50|R|{2}{G}|Creature - Human Scout|3|3|When Hinterland Chef enters the battlefield, draft a card from Hinterland Chef's spellbook. It perpetually becomes a Food artifact in addition to its other types and perpetually gains "{2}, {T}, Sacrifice this creature: You gain 3 life."|
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Hollowhenge Wrangler|Alchemy: Innistrad|51|R|{3}{G}{G}|Creature - Elemental|6|6|When Hollowhenge Wrangler enters the battlefield, seek a land card.$Discard a land card: Conjure a card named Hollowhenge Beast into your hand. You may also activate this ability while Hollowhenge Wrangler is in your graveyard.|
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Ishkanah, Broodmother|Alchemy: Innistrad|52|M|{3}{G}|Legendary Creature - Spider|3|5|Reach$Other Spiders you control get +1/+2.${1}{B/G}, Exile two cards from your graveyard: Draft a card from Ishkanah, Broodmother's spellbook.|
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Lupine Harbingers|Alchemy: Innistrad|53|R|{3}{G}|Creature - Wolf|4|4|Trample, haste$Lupine Harbingers enters the battlefield with X +1/+1 counters on it, where X is the number of turns you've begun since it was foretold.$Foretell {4}{G}{G}|
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Ravenous Pursuit|Alchemy: Innistrad|54|R|{1}{G}|Sorcery|||Target creature you control deals damage equal to its power to target creature you don't control. Choose a creature card in your hand. It perpetually gets +X/+X, where X is the amount of excess damage dealt this way.|
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Settle the Wilds|Alchemy: Innistrad|55|U|{1}{G}{G}|Sorcery|||Seek a basic land card and put it onto the battlefield tapped. Then seek a permanent card with mana value equal to the number of lands you control.|
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Tenacious Pup|Alchemy: Innistrad|56|U|{G}|Creature - Wolf|1|2|When Tenacious Pup enters the battlefield, you gain 1 life. When you cast your next creature spell, that creature enters the battlefield with an additional +1/+1 counter, trample counter, and vigilance counter on it.|
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Begin Anew|Alchemy: Innistrad|57|R|{G}{G}{W}{W}|Sorcery|||Destroy all creatures. Creature cards in your hand perpetually get +1/+1.|
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Gitrog, Horror of Zhava|Alchemy: Innistrad|58|R|{2}{B}{G}|Legendary Creature - Frog Horror|6|6|Menace$At the beginning of each combat, if Gitrog, Horror of Zhava is untapped, any opponent may sacrifice a nontoken creature. If they do, tap Gitrog, Horror of Zhava, then seek a land card and put it onto the battlefield tapped.$Whenever a land enters the battlefield under your control, it perpetually gains "{B}{G}, {T}, Sacrifice this land: Draw a card."|
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Key to the Archive|Alchemy: Innistrad|59|R|{4}|Artifact|||Key to the Archive enters the battlefield tapped.$When Key to the Archive enters the battlefield, draft a card from Key to the Archive's spellbook, then discard a card.${T}: Add two mana in any combination of colors.|
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Soulstealer Axe|Alchemy: Innistrad|60|U|{1}|Artifact - Equipment|||Equipped creature has trample.$Whenever equipped creature deals combat damage to a player, seek a card with mana value equal to that damage.$Equip {2}|
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Wickerwing Effigy|Alchemy: Innistrad|61|R|{3}|Artifact Creature - Scarecrow|1|4|Defender$You may look at the top card of your library any time.$You may cast creature spells from the top of your library.$Whenever you cast a creature spell from your library, it becomes a black Bird in addition to its other colors and types, has flying, and has base power and toughness 1/1.|
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Ominous Traveler|Alchemy: Innistrad|62|R|{2}|Creature - Human|1|1|When Ominous Traveler enters the battlefield, draft a card from Ominous Traveler's spellbook. That card perpetually gains "You may spend mana as though it were mana of any color to cast this spell" and "When you cast this spell, return a card named Ominous Traveler you control to its owner's hand."|
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Forsaken Crossroads|Alchemy: Innistrad|63|R||Land|||Forsaken Crossroads enters the battlefield tapped.$As Forsaken Crossroads enters the battlefield, choose a color.$When Forsaken Crossroads enters the battlefield, scry 1. If you weren't the starting player, you may untap Forsaken Crossroads instead.${T}: Add one mana of the chosen color.|
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@ -8,6 +8,7 @@ Classic Sixth Edition|6ED|
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Seventh Edition|7ED|
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Eighth Edition|8ED|
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Ninth Edition|9ED|
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Alchemy: Innistrad|Y22|
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Adventures in the Forgotten Realms|AFR|
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Forgotten Realms Commander|AFC|
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Aether Revolt|AER|
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