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Implement cards: Briar Shield, Bubble Matrix, Foriysian Brigade, and Master of Arms
This commit is contained in:
parent
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5 changed files with 283 additions and 1 deletions
78
Mage.Sets/src/mage/sets/weatherlight/BriarShield.java
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78
Mage.Sets/src/mage/sets/weatherlight/BriarShield.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.weatherlight;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.costs.common.SacrificeSourceCost;
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import mage.abilities.effects.common.AttachEffect;
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import mage.abilities.effects.common.continuous.BoostEnchantedEffect;
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import mage.abilities.keyword.EnchantAbility;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetCreaturePermanent;
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/**
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*
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* @author LoneFox
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*/
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public class BriarShield extends CardImpl {
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public BriarShield(UUID ownerId) {
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super(ownerId, 63, "Briar Shield", Rarity.COMMON, new CardType[]{CardType.ENCHANTMENT}, "{G}");
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this.expansionSetCode = "WTH";
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this.subtype.add("Aura");
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// Enchant creature
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TargetPermanent auraTarget = new TargetCreaturePermanent();
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this.getSpellAbility().addTarget(auraTarget);
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this.getSpellAbility().addEffect(new AttachEffect(Outcome.BoostCreature));
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Ability ability = new EnchantAbility(auraTarget.getTargetName());
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this.addAbility(ability);
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// Enchanted creature gets +1/+1.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEnchantedEffect(1, 1, Duration.WhileOnBattlefield)));
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// Sacrifice Briar Shield: Enchanted creature gets +3/+3 until end of turn.
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this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostEnchantedEffect(3, 3, Duration.EndOfTurn), new SacrificeSourceCost()));
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}
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public BriarShield(final BriarShield card) {
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super(card);
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}
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@Override
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public BriarShield copy() {
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return new BriarShield(this);
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}
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}
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62
Mage.Sets/src/mage/sets/weatherlight/BubbleMatrix.java
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62
Mage.Sets/src/mage/sets/weatherlight/BubbleMatrix.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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|
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
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|
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
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|
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
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|
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.weatherlight;
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import java.util.UUID;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.common.PreventAllDamageToAllEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.common.FilterCreaturePermanent;
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/**
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*
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* @author LoneFox
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*/
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public class BubbleMatrix extends CardImpl {
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public BubbleMatrix(UUID ownerId) {
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super(ownerId, 147, "Bubble Matrix", Rarity.RARE, new CardType[]{CardType.ARTIFACT}, "{4}");
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this.expansionSetCode = "WTH";
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// Prevent all damage that would be dealt to creatures.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new PreventAllDamageToAllEffect(Duration.WhileOnBattlefield, new FilterCreaturePermanent("creatures"))));
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}
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public BubbleMatrix(final BubbleMatrix card) {
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super(card);
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}
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@Override
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public BubbleMatrix copy() {
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return new BubbleMatrix(this);
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}
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}
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65
Mage.Sets/src/mage/sets/weatherlight/ForiysianBrigade.java
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65
Mage.Sets/src/mage/sets/weatherlight/ForiysianBrigade.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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|
* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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||||||
|
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
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|
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||||
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.weatherlight;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.common.combat.CanBlockAdditionalCreatureEffect;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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/**
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*
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* @author LoneFox
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*/
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public class ForiysianBrigade extends CardImpl {
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public ForiysianBrigade(UUID ownerId) {
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super(ownerId, 130, "Foriysian Brigade", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{3}{W}");
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this.expansionSetCode = "WTH";
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this.subtype.add("Human");
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this.subtype.add("Soldier");
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this.power = new MageInt(2);
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this.toughness = new MageInt(4);
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// Foriysian Brigade can block an additional creature.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new CanBlockAdditionalCreatureEffect()));
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}
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public ForiysianBrigade(final ForiysianBrigade card) {
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super(card);
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}
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@Override
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public ForiysianBrigade copy() {
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return new ForiysianBrigade(this);
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}
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}
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77
Mage.Sets/src/mage/sets/weatherlight/MasterOfArms.java
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77
Mage.Sets/src/mage/sets/weatherlight/MasterOfArms.java
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@ -0,0 +1,77 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||||
|
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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||||||
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||||
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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||||||
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.weatherlight;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.common.TapTargetEffect;
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import mage.abilities.keyword.FirstStrikeAbility;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.permanent.BlockingAttackerIdPredicate;
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import mage.target.common.TargetCreaturePermanent;
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/**
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*
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* @author LoneFox
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*/
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public class MasterOfArms extends CardImpl {
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public MasterOfArms(UUID ownerId) {
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super(ownerId, 136, "Master of Arms", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{2}{W}");
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this.expansionSetCode = "WTH";
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this.subtype.add("Human");
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this.subtype.add("Soldier");
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// First strike
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this.addAbility(FirstStrikeAbility.getInstance());
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// {1}{W}: Tap target creature blocking Master of Arms.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new TapTargetEffect(), new ManaCostsImpl("{1}{W}"));
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FilterCreaturePermanent filter = new FilterCreaturePermanent("creature blocking {this}");
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filter.add(new BlockingAttackerIdPredicate(this.getId()));
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ability.addTarget(new TargetCreaturePermanent(filter));
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this.addAbility(ability);
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}
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public MasterOfArms(final MasterOfArms card) {
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super(card);
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}
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@Override
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public MasterOfArms copy() {
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return new MasterOfArms(this);
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}
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}
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if (affectedObjectsSet) {
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if (affectedObjectsSet) {
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// Added boosts of activated or triggered abilities exist independent from the source they are created by
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// Added boosts of activated or triggered abilities exist independent from the source they are created by
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// so a continuous effect for the permanent itself with the attachment is created
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// so a continuous effect for the permanent itself with the attachment is created
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Permanent equipment = game.getPermanent(source.getSourceId());
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Permanent equipment = game.getPermanentOrLKIBattlefield(source.getSourceId());
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if (equipment != null && equipment.getAttachedTo() != null) {
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if (equipment != null && equipment.getAttachedTo() != null) {
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this.setTargetPointer(new FixedTarget(equipment.getAttachedTo(), game.getState().getZoneChangeCounter(equipment.getAttachedTo())));
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this.setTargetPointer(new FixedTarget(equipment.getAttachedTo(), game.getState().getZoneChangeCounter(equipment.getAttachedTo())));
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}
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}
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