* Fixed a bug that the win method for a player did not handle the range correctly and did erroneously end the game while still multiple players alive (related to #6553).

This commit is contained in:
LevelX2 2020-05-25 18:09:28 +02:00
parent 365754b6f7
commit d2b8928e60
3 changed files with 76 additions and 8 deletions

View file

@ -27,6 +27,8 @@ public final class ApproachOfTheSecondSun extends CardImpl {
public ApproachOfTheSecondSun(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.SORCERY}, "{6}{W}");
// If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game,
// you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
getSpellAbility().addEffect(new ApproachOfTheSecondSunEffect());
getSpellAbility().addWatcher(new ApproachOfTheSecondSunWatcher());
}
@ -46,7 +48,7 @@ class ApproachOfTheSecondSunEffect extends OneShotEffect {
public ApproachOfTheSecondSunEffect() {
super(Outcome.Win);
this.staticText
= "If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. "
= "If this spell was cast from your hand and you've cast another spell named {this} this game, you win the game. "
+ "Otherwise, put {this} into its owner's library seventh from the top and you gain 7 life.";
}
@ -93,7 +95,7 @@ class ApproachOfTheSecondSunEffect extends OneShotEffect {
class ApproachOfTheSecondSunWatcher extends Watcher {
private Map<UUID, Integer> approachesCast = new HashMap<>();
private final Map<UUID, Integer> approachesCast = new HashMap<>();
public ApproachOfTheSecondSunWatcher() {
super(WatcherScope.GAME);

View file

@ -0,0 +1,64 @@
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package org.mage.test.multiplayer;
import java.io.FileNotFoundException;
import mage.constants.MultiplayerAttackOption;
import mage.constants.PhaseStep;
import mage.constants.RangeOfInfluence;
import mage.constants.Zone;
import mage.game.FreeForAll;
import mage.game.Game;
import mage.game.GameException;
import mage.game.mulligan.MulliganType;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestMultiPlayerBase;
/**
* @author LevelX2
*/
public class PlayerWinsTest extends CardTestMultiPlayerBase {
@Override
protected Game createNewGameAndPlayers() throws GameException, FileNotFoundException {
Game game = new FreeForAll(MultiplayerAttackOption.MULTIPLE, RangeOfInfluence.ONE, MulliganType.GAME_DEFAULT.getMulligan(0), 40);
// Player order: A -> D -> C -> B
playerA = createPlayer(game, playerA, "PlayerA");
playerB = createPlayer(game, playerB, "PlayerB");
playerC = createPlayer(game, playerC, "PlayerC");
playerD = createPlayer(game, playerD, "PlayerD");
return game;
}
/**
* Tests multiplayer effects Player order: A -> D -> C -> B
*/
@Test
public void ApproachOfTheSecondSunTest() {
// If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game,
// you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
addCard(Zone.HAND, playerA, "Approach of the Second Sun", 2); // Sorcery {6}{W}
addCard(Zone.BATTLEFIELD, playerA, "Plains", 7);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Approach of the Second Sun");
castSpell(5, PhaseStep.PRECOMBAT_MAIN, playerA, "Approach of the Second Sun");
setStopAt(5, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertLife(playerA, 47);
assertLife(playerC, 40);
Assert.assertTrue("Player D has lost the game", !playerD.isInGame());
Assert.assertTrue("Player B has lost the game", !playerB.isInGame());
Assert.assertTrue("Player C is in the game", playerC.isInGame());
Assert.assertTrue("Player A is in the game", playerA.isInGame());
}
}

View file

@ -2526,12 +2526,14 @@ public abstract class PlayerImpl implements Player, Serializable {
opponent.lostForced(game);
}
}
// if no more opponents alive, you win and the game ends
// if no more opponents alive (independant from range), you win and the game ends
int opponentsAlive = 0;
for (UUID opponentId : game.getOpponents(playerId)) {
Player opponent = game.getPlayer(opponentId);
if (opponent != null && !opponent.hasLost()) {
opponentsAlive++;
for (UUID playerIdToCheck : game.getPlayerList()) {
if (game.isOpponent(this, playerIdToCheck)) { // Check without range
Player opponent = game.getPlayer(playerIdToCheck);
if (opponent != null && !opponent.hasLost()) {
opponentsAlive++;
}
}
}
if (opponentsAlive == 0 && !hasWon()) {
@ -2541,7 +2543,7 @@ public abstract class PlayerImpl implements Player, Serializable {
game.end();
}
} else {
logger.debug("player won -> but already lost before: " + this.getName());
logger.debug("player won -> but already lost before or other players still alive: " + this.getName());
}
}
}