Implemented Mobilized District

This commit is contained in:
Evan Kranzler 2019-04-15 20:17:30 -04:00
parent 17023e72f5
commit d415e2a00f
3 changed files with 127 additions and 1 deletions

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@ -0,0 +1,125 @@
package mage.cards.m;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.GenericManaCost;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.common.continuous.BecomesCreatureSourceEffect;
import mage.abilities.effects.common.cost.CostModificationEffectImpl;
import mage.abilities.hint.ValueHint;
import mage.abilities.keyword.VigilanceAbility;
import mage.abilities.mana.ColorlessManaAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterCreatureOrPlaneswalkerPermanent;
import mage.filter.predicate.mageobject.SupertypePredicate;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.game.Game;
import mage.game.permanent.token.TokenImpl;
import mage.players.Player;
import mage.util.CardUtil;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class MobilizedDistrict extends CardImpl {
private static final FilterPermanent filter = new FilterCreatureOrPlaneswalkerPermanent();
static {
filter.add(new SupertypePredicate(SuperType.LEGENDARY));
filter.add(new ControllerPredicate(TargetController.YOU));
}
static final DynamicValue cardsCount = new PermanentsOnBattlefieldCount(filter);
public MobilizedDistrict(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.LAND}, "");
// {T}: Add {C}.
this.addAbility(new ColorlessManaAbility());
// {4}: Mobilized District becomes a 3/3 Citizen creature with vigilance until end of turn. It's still a land. This ability costs {1} less to activate for each legendary creature and planeswalker you control.
// TODO: Make ability properly copiable
Ability ability = new SimpleActivatedAbility(new BecomesCreatureSourceEffect(
new MobilizedDistrictToken(), "land", Duration.EndOfTurn
).setText("{this} becomes a 3/3 Citizen creature with vigilance until end of turn. " +
"It's still a land. This ability costs {1} less to activate " +
"for each legendary creature and planeswalker you control."
), new GenericManaCost(4));
this.addAbility(new SimpleStaticAbility(
Zone.ALL, new MobilizedDistrictCostIncreasingEffect(ability.getOriginalId())
).addHint(new ValueHint("legendary creatures and planeswalkers you control", cardsCount)));
}
private MobilizedDistrict(final MobilizedDistrict card) {
super(card);
}
@Override
public MobilizedDistrict copy() {
return new MobilizedDistrict(this);
}
}
class MobilizedDistrictToken extends TokenImpl {
MobilizedDistrictToken() {
super("", "3/3 Citizen creature with vigilance");
cardType.add(CardType.CREATURE);
subtype.add(SubType.CITIZEN);
power = new MageInt(3);
toughness = new MageInt(3);
addAbility(VigilanceAbility.getInstance());
}
private MobilizedDistrictToken(final MobilizedDistrictToken token) {
super(token);
}
public MobilizedDistrictToken copy() {
return new MobilizedDistrictToken(this);
}
}
class MobilizedDistrictCostIncreasingEffect extends CostModificationEffectImpl {
private final UUID originalId;
MobilizedDistrictCostIncreasingEffect(UUID originalId) {
super(Duration.EndOfGame, Outcome.Benefit, CostModificationType.REDUCE_COST);
this.originalId = originalId;
}
private MobilizedDistrictCostIncreasingEffect(final MobilizedDistrictCostIncreasingEffect effect) {
super(effect);
this.originalId = effect.originalId;
}
@Override
public boolean apply(Game game, Ability source, Ability abilityToModify) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
int count = MobilizedDistrict.cardsCount.calculate(game, source, this);
CardUtil.reduceCost(abilityToModify, count);
}
return true;
}
@Override
public boolean applies(Ability abilityToModify, Ability source, Game game) {
return abilityToModify.getOriginalId().equals(originalId);
}
@Override
public MobilizedDistrictCostIncreasingEffect copy() {
return new MobilizedDistrictCostIncreasingEffect(this);
}
}

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@ -44,7 +44,7 @@ public final class Pteramander extends CardImpl {
Ability ability = new SimpleActivatedAbility(new AdaptEffect(4).setText("Adapt 4. This ability costs {1} less to activate for each instant and sorcery card in your graveyard."), new ManaCostsImpl("{7}{U}"));
this.addAbility(ability);
this.addAbility(new SimpleStaticAbility(Zone.ALL, new PteramanderCostIncreasingEffect(ability.getOriginalId()))
.addHint(new ValueHint("Instant and sorcery card in your graveyard", cardsCount)));
.addHint(new ValueHint("Instant and sorcery cards in your graveyard", cardsCount)));
}
private Pteramander(final Pteramander card) {

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@ -142,6 +142,7 @@ public final class WarOfTheSpark extends ExpansionSet {
cards.add(new SetCardInfo("Mayhem Devil", 204, Rarity.UNCOMMON, mage.cards.m.MayhemDevil.class));
cards.add(new SetCardInfo("Merfolk Skydiver", 205, Rarity.UNCOMMON, mage.cards.m.MerfolkSkydiver.class));
cards.add(new SetCardInfo("Mizzium Tank", 138, Rarity.RARE, mage.cards.m.MizziumTank.class));
cards.add(new SetCardInfo("Mobilized District", 249, Rarity.RARE, mage.cards.m.MobilizedDistrict.class));
cards.add(new SetCardInfo("Mountain", 259, Rarity.LAND, mage.cards.basiclands.Mountain.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Mountain", 260, Rarity.LAND, mage.cards.basiclands.Mountain.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Mountain", 261, Rarity.LAND, mage.cards.basiclands.Mountain.class, NON_FULL_USE_VARIOUS));