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Game: fixed empty range error on game startup
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2 changed files with 6 additions and 0 deletions
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@ -313,6 +313,11 @@ public class GameController implements GameCallback {
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private synchronized void startGame() {
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if (gameFuture == null) {
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// workaround to fill range info (cause real range fills after game start, but users must get start event with game data already)
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for (Player player : game.getPlayers().values()) {
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player.updateRange(game);
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}
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for (GameSessionPlayer gameSessionPlayer : getGameSessions()) {
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gameSessionPlayer.init();
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}
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@ -495,6 +495,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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public void updateRange(Game game) {
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// 20100423 - 801.2c
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// 801.2c The particular players within each player’s range of influence are determined as each turn begins.
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// BUT it also uses before game start to fill game and card data in starting game events
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inRange.clear();
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inRange.add(this.playerId);
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inRange.addAll(getAllNearPlayers(game, true));
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