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* Ghostly Flicker - Reworked effect code.
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1 changed files with 21 additions and 17 deletions
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@ -27,12 +27,16 @@
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*/
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package mage.cards.g;
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import mage.constants.CardType;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.UUID;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.filter.common.FilterControlledPermanent;
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@ -40,10 +44,9 @@ import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.CardTypePredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetControlledPermanent;
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import java.util.UUID;
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/**
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* @author noxx
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*/
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@ -59,8 +62,7 @@ public class GhostlyFlicker extends CardImpl {
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}
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public GhostlyFlicker(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{2}{U}");
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super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{2}{U}");
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// Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
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this.getSpellAbility().addTarget(new TargetControlledPermanent(2, 2, filter, false));
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@ -95,20 +97,22 @@ class GhostlyFlickerEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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UUID exileId = source.getSourceId();
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for (UUID permanentId : targetPointer.getTargets(game, source)) {
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Permanent target = game.getPermanent(permanentId);
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if (target != null) {
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target.moveToExile(exileId, "Ghostly Flicker", source.getSourceId(), game);
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Card card = game.getCard(target.getId());
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if (card != null) {
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Zone currentZone = game.getState().getZone(card.getId());
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card.putOntoBattlefield(game, currentZone, source.getSourceId(), source.getControllerId());
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Player controller = game.getPlayer(source.getControllerId());
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MageObject sourceObject = source.getSourceObject(game);
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if (controller != null && sourceObject != null) {
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UUID exileId = UUID.randomUUID();
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Set<Card> toExile = new HashSet<>();
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for (UUID permanentId : targetPointer.getTargets(game, source)) {
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Permanent target = game.getPermanent(permanentId);
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if (target != null) {
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toExile.add(target);
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}
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}
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controller.moveCardsToExile(toExile, source, game, true, exileId, sourceObject.getIdName());
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game.applyEffects();
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controller.moveCards(game.getExile().getExileZone(exileId).getCards(game), Zone.BATTLEFIELD, source, game);
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return true;
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}
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return true;
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return false;
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}
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}
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