* Ghostly Flicker - Reworked effect code.

This commit is contained in:
LevelX2 2017-01-13 20:52:38 +01:00
parent 9b14795032
commit d42190e307

View file

@ -27,12 +27,16 @@
*/
package mage.cards.g;
import mage.constants.CardType;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.common.FilterControlledPermanent;
@ -40,10 +44,9 @@ import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetControlledPermanent;
import java.util.UUID;
/**
* @author noxx
*/
@ -59,8 +62,7 @@ public class GhostlyFlicker extends CardImpl {
}
public GhostlyFlicker(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.INSTANT},"{2}{U}");
super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{2}{U}");
// Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
this.getSpellAbility().addTarget(new TargetControlledPermanent(2, 2, filter, false));
@ -95,20 +97,22 @@ class GhostlyFlickerEffect extends OneShotEffect {
@Override
public boolean apply(Game game, Ability source) {
UUID exileId = source.getSourceId();
Player controller = game.getPlayer(source.getControllerId());
MageObject sourceObject = source.getSourceObject(game);
if (controller != null && sourceObject != null) {
UUID exileId = UUID.randomUUID();
Set<Card> toExile = new HashSet<>();
for (UUID permanentId : targetPointer.getTargets(game, source)) {
Permanent target = game.getPermanent(permanentId);
if (target != null) {
target.moveToExile(exileId, "Ghostly Flicker", source.getSourceId(), game);
Card card = game.getCard(target.getId());
if (card != null) {
Zone currentZone = game.getState().getZone(card.getId());
card.putOntoBattlefield(game, currentZone, source.getSourceId(), source.getControllerId());
toExile.add(target);
}
}
}
controller.moveCardsToExile(toExile, source, game, true, exileId, sourceObject.getIdName());
game.applyEffects();
controller.moveCards(game.getExile().getExileZone(exileId).getCards(game), Zone.BATTLEFIELD, source, game);
return true;
}
return false;
}
}