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* Hindering Light - Fixed that target check did not work correctly for modal spells (e.g. Cryptic Command).
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1 changed files with 12 additions and 10 deletions
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@ -84,17 +84,19 @@ class HinderingLightPredicate implements ObjectPlayerPredicate<ObjectPlayer<Stac
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if (controllerId == null) {
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return false;
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}
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for (Target target : input.getObject().getStackAbility().getTargets()) {
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for (UUID targetId : target.getTargets()) {
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if (controllerId.equals(targetId)) {
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return true;
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for (UUID modeId :input.getObject().getStackAbility().getModes().getSelectedModes()) {
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input.getObject().getStackAbility().getModes().setActiveMode(modeId);
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for (Target target : input.getObject().getStackAbility().getTargets()) {
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for (UUID targetId : target.getTargets()) {
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if (controllerId.equals(targetId)) {
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return true;
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}
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Permanent permanent = game.getPermanent(targetId);
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if (permanent != null && controllerId.equals(permanent.getControllerId())) {
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return true;
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}
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}
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Permanent permanent = game.getPermanent(targetId);
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if (permanent != null && controllerId.equals(permanent.getControllerId())) {
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return true;
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}
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}
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}
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}
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return false;
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}
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