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Merge pull request #1679 from drmDev/master
Asylum Visitor (SOI) and tests implementation
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Mage.Sets/src/mage/sets/shadowsoverinnistrad/AsylumVisitor.java
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Mage.Sets/src/mage/sets/shadowsoverinnistrad/AsylumVisitor.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.shadowsoverinnistrad;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.keyword.MadnessAbility;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.players.Player;
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/**
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*
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* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
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*/
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public class AsylumVisitor extends CardImpl {
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public AsylumVisitor(UUID ownerId) {
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super(ownerId, 99, "Asylum Visitor", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{B}");
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this.expansionSetCode = "SOI";
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this.subtype.add("Vampire");
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this.subtype.add("Wizard");
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this.power = new MageInt(3);
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this.toughness = new MageInt(1);
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// At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
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this.addAbility(new AsylumVisitorTriggeredAbility());
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// Madness {1}{B}
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this.addAbility(new MadnessAbility(this, new ManaCostsImpl("{1}{B}")));
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}
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public AsylumVisitor(final AsylumVisitor card) {
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super(card);
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}
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@Override
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public AsylumVisitor copy() {
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return new AsylumVisitor(this);
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}
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}
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class AsylumVisitorTriggeredAbility extends TriggeredAbilityImpl {
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public AsylumVisitorTriggeredAbility() {
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super(Zone.BATTLEFIELD, null);
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}
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public AsylumVisitorTriggeredAbility(final AsylumVisitorTriggeredAbility ability) {
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super(ability);
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}
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@Override
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public AsylumVisitorTriggeredAbility copy() {
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return new AsylumVisitorTriggeredAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == EventType.UPKEEP_STEP_PRE;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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Player you = game.getPlayer(this.getControllerId());
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Player upkeepPlayer = game.getPlayer(event.getPlayerId());
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if (you != null && upkeepPlayer != null && upkeepPlayer.getHand().isEmpty()) {
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you.drawCards(1, game);
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you.loseLife(1, game);
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return true;
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}
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return false;
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}
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@Override
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public String getRule() {
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return "At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.";
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}
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}
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package org.mage.test.cards.single.soi;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* Tests for Asylum Visitor:
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* {1}{B} 3/1 Vampire Wizard Creature
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*
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* At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
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* Madness {1}{B}
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*
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* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
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*/
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public class AsylumVisitorTest extends CardTestPlayerBase {
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/**
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* No cards in own hand - draw card and lose life.
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*/
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@Test
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public void testNoCardsInOwnHand() {
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addCard(Zone.BATTLEFIELD, playerA, "Asylum Visitor", 1);
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setStopAt(1, PhaseStep.UPKEEP);
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execute();
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assertLife(playerA, 19);
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assertLife(playerB, 20);
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assertHandCount(playerA, 1);
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}
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/**
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* Cards in own hand.
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*/
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@Test
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public void testCardsInOwnHand() {
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addCard(Zone.BATTLEFIELD, playerA, "Asylum Visitor", 1);
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addCard(Zone.HAND, playerA, "Bronze Sable", 3); // 2/1 artifact creature
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setStopAt(1, PhaseStep.UPKEEP);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertHandCount(playerA, 3); // 3 bronze sables!
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}
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/**
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* No cards in opponent's hand - draw card and lose life.
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*/
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@Test
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public void testNoCardsInOpponentsHand() {
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addCard(Zone.HAND, playerA, "Asylum Visitor", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Asylum Visitor");
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setStopAt(2, PhaseStep.UPKEEP);
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execute();
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assertLife(playerA, 19);
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assertLife(playerB, 20);
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assertHandCount(playerA, 1);
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}
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/**
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* Cards in opponent's hand.
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*/
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@Test
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public void testCardsInOpponentsHand() {
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addCard(Zone.HAND, playerA, "Asylum Visitor", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
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addCard(Zone.HAND, playerB, "Bronze Sable", 3); // 2/1 artifact creature
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Asylum Visitor");
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setStopAt(2, PhaseStep.UPKEEP);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 20);
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assertHandCount(playerA, 0);
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assertHandCount(playerB, 3); // 3 bronze sables!
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}
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}
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