Merge pull request #1679 from drmDev/master

Asylum Visitor (SOI) and tests implementation
This commit is contained in:
Derek M 2016-03-28 04:52:39 -04:00
commit d49c9b9ee0
2 changed files with 207 additions and 0 deletions

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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package mage.sets.shadowsoverinnistrad;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.TriggeredAbilityImpl;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.keyword.MadnessAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.players.Player;
/**
*
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
*/
public class AsylumVisitor extends CardImpl {
public AsylumVisitor(UUID ownerId) {
super(ownerId, 99, "Asylum Visitor", Rarity.RARE, new CardType[]{CardType.CREATURE}, "{1}{B}");
this.expansionSetCode = "SOI";
this.subtype.add("Vampire");
this.subtype.add("Wizard");
this.power = new MageInt(3);
this.toughness = new MageInt(1);
// At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
this.addAbility(new AsylumVisitorTriggeredAbility());
// Madness {1}{B}
this.addAbility(new MadnessAbility(this, new ManaCostsImpl("{1}{B}")));
}
public AsylumVisitor(final AsylumVisitor card) {
super(card);
}
@Override
public AsylumVisitor copy() {
return new AsylumVisitor(this);
}
}
class AsylumVisitorTriggeredAbility extends TriggeredAbilityImpl {
public AsylumVisitorTriggeredAbility() {
super(Zone.BATTLEFIELD, null);
}
public AsylumVisitorTriggeredAbility(final AsylumVisitorTriggeredAbility ability) {
super(ability);
}
@Override
public AsylumVisitorTriggeredAbility copy() {
return new AsylumVisitorTriggeredAbility(this);
}
@Override
public boolean checkEventType(GameEvent event, Game game) {
return event.getType() == EventType.UPKEEP_STEP_PRE;
}
@Override
public boolean checkTrigger(GameEvent event, Game game) {
Player you = game.getPlayer(this.getControllerId());
Player upkeepPlayer = game.getPlayer(event.getPlayerId());
if (you != null && upkeepPlayer != null && upkeepPlayer.getHand().isEmpty()) {
you.drawCards(1, game);
you.loseLife(1, game);
return true;
}
return false;
}
@Override
public String getRule() {
return "At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.";
}
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package org.mage.test.cards.single.soi;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* Tests for Asylum Visitor:
* {1}{B} 3/1 Vampire Wizard Creature
*
* At the beginning of each player's upkeep, if that player has no cards in hand, you draw a card and you lose 1 life.
* Madness {1}{B}
*
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
*/
public class AsylumVisitorTest extends CardTestPlayerBase {
/**
* No cards in own hand - draw card and lose life.
*/
@Test
public void testNoCardsInOwnHand() {
addCard(Zone.BATTLEFIELD, playerA, "Asylum Visitor", 1);
setStopAt(1, PhaseStep.UPKEEP);
execute();
assertLife(playerA, 19);
assertLife(playerB, 20);
assertHandCount(playerA, 1);
}
/**
* Cards in own hand.
*/
@Test
public void testCardsInOwnHand() {
addCard(Zone.BATTLEFIELD, playerA, "Asylum Visitor", 1);
addCard(Zone.HAND, playerA, "Bronze Sable", 3); // 2/1 artifact creature
setStopAt(1, PhaseStep.UPKEEP);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertHandCount(playerA, 3); // 3 bronze sables!
}
/**
* No cards in opponent's hand - draw card and lose life.
*/
@Test
public void testNoCardsInOpponentsHand() {
addCard(Zone.HAND, playerA, "Asylum Visitor", 1);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Asylum Visitor");
setStopAt(2, PhaseStep.UPKEEP);
execute();
assertLife(playerA, 19);
assertLife(playerB, 20);
assertHandCount(playerA, 1);
}
/**
* Cards in opponent's hand.
*/
@Test
public void testCardsInOpponentsHand() {
addCard(Zone.HAND, playerA, "Asylum Visitor", 1);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
addCard(Zone.HAND, playerB, "Bronze Sable", 3); // 2/1 artifact creature
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Asylum Visitor");
setStopAt(2, PhaseStep.UPKEEP);
execute();
assertLife(playerA, 20);
assertLife(playerB, 20);
assertHandCount(playerA, 0);
assertHandCount(playerB, 3); // 3 bronze sables!
}
}