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- removed unnecessary test code from Out of Time
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1 changed files with 0 additions and 2 deletions
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@ -156,7 +156,6 @@ class OutOfTimeLeavesBattlefieldEffect extends OneShotEffect {
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creature.phaseIn(game);
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}
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}
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game.getState().processAction(game);
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return true;
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}
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return false;
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@ -191,7 +190,6 @@ class OutOfTimeReplacementEffect extends ContinuousRuleModifyingEffectImpl {
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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game.getState().processAction(game);
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Set<UUID> creatureIds = (Set<UUID>) game.getState().getValue("phasedOutCreatures"
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+ source.getId().toString());
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return source.getSourceObjectZoneChangeCounter() == game.getState().getZoneChangeCounter(source.getSourceId()) // blinked
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