- removed unnecessary test code from Out of Time

This commit is contained in:
Jeff Wadsworth 2021-09-23 09:37:23 -05:00
parent 85b3699454
commit d4ab251c37

View file

@ -156,7 +156,6 @@ class OutOfTimeLeavesBattlefieldEffect extends OneShotEffect {
creature.phaseIn(game);
}
}
game.getState().processAction(game);
return true;
}
return false;
@ -191,7 +190,6 @@ class OutOfTimeReplacementEffect extends ContinuousRuleModifyingEffectImpl {
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
game.getState().processAction(game);
Set<UUID> creatureIds = (Set<UUID>) game.getState().getValue("phasedOutCreatures"
+ source.getId().toString());
return source.getSourceObjectZoneChangeCounter() == game.getState().getZoneChangeCounter(source.getSourceId()) // blinked