Added Shield Dancer.

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LevelX2 2013-08-24 17:16:58 +02:00
parent 90ec6123b2
commit d4b9f1d4c9

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package mage.sets.prophecy;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.RedirectionEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.DamageEvent;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.target.TargetPermanent;
import mage.target.common.TargetAttackingCreature;
/**
*
* @author LevelX2
*/
public class ShieldDancer extends CardImpl<ShieldDancer> {
public ShieldDancer(UUID ownerId) {
super(ownerId, 23, "Shield Dancer", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{2}{W}");
this.expansionSetCode = "PCY";
this.subtype.add("Human");
this.subtype.add("Rebel");
this.color.setWhite(true);
this.power = new MageInt(1);
this.toughness = new MageInt(3);
// {2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ShieldDancerRedirectionEffect(), new ManaCostsImpl("{2}{W}"));
ability.addTarget(new TargetAttackingCreature());
this.addAbility(ability);
}
public ShieldDancer(final ShieldDancer card) {
super(card);
}
@Override
public ShieldDancer copy() {
return new ShieldDancer(this);
}
}
class ShieldDancerRedirectionEffect extends RedirectionEffect<ShieldDancerRedirectionEffect> {
public ShieldDancerRedirectionEffect() {
super(Duration.EndOfTurn);
staticText = "The next time target attacking creature would deal combat damage to {this} this turn, that creature deals that damage to itself instead";
}
public ShieldDancerRedirectionEffect(final ShieldDancerRedirectionEffect effect) {
super(effect);
}
@Override
public ShieldDancerRedirectionEffect copy() {
return new ShieldDancerRedirectionEffect(this);
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (event.getType() == EventType.DAMAGE_CREATURE
&& event.getTargetId().equals(source.getSourceId())
&& event.getSourceId().equals(source.getTargets().get(0).getFirstTarget())) {
DamageEvent damageEvent = (DamageEvent) event;
if (damageEvent.isCombatDamage()) {
TargetPermanent target = new TargetPermanent();
target.add(source.getTargets().get(0).getFirstTarget(), game);
redirectTarget = target;
}
return true;
}
return false;
}
}