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Merge pull request #1529 from nomage/CauldronDance
Implement Cauldron Dance.
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176
Mage.Sets/src/mage/sets/invasion/CauldronDance.java
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176
Mage.Sets/src/mage/sets/invasion/CauldronDance.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.invasion;
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import mage.abilities.Ability;
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import mage.abilities.DelayedTriggeredAbility;
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import mage.abilities.common.CastOnlyDuringPhaseStepSourceAbility;
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import mage.abilities.common.delayed.AtTheBeginOfNextEndStepDelayedTriggeredAbility;
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import mage.abilities.condition.common.AfterBlockersAreDeclaredCondition;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.ReturnToHandTargetEffect;
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import mage.abilities.effects.common.SacrificeTargetEffect;
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import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
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import mage.abilities.keyword.HasteAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.constants.*;
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import mage.filter.common.FilterCreatureCard;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.common.TargetCardInHand;
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import mage.target.common.TargetCardInYourGraveyard;
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import mage.target.targetpointer.FixedTarget;
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import java.util.UUID;
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/**
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* @author nomage
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*/
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public class CauldronDance extends CardImpl {
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public CauldronDance(UUID ownerId) {
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super(ownerId, 238, "Cauldron Dance", Rarity.UNCOMMON, new CardType[]{CardType.INSTANT}, "{4}{B}{R}");
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this.expansionSetCode = "INV";
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// Cast Cauldron Dance only during combat.
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this.addAbility(new CastOnlyDuringPhaseStepSourceAbility(TurnPhase.COMBAT));
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// Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step.
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this.getSpellAbility().addEffect(new CauldronDanceReturnFromGraveyardToBattlefieldTargetEffect());
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this.getSpellAbility().addTarget(new TargetCardInYourGraveyard(new FilterCreatureCard("creature card from your graveyard")));
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// You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step.
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this.getSpellAbility().addEffect(new CauldronDancePutCreatureFromHandOntoBattlefieldEffect());
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}
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public CauldronDance(final CauldronDance card) {
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super(card);
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}
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@Override
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public CauldronDance copy() {
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return new CauldronDance(this);
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}
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}
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class CauldronDanceReturnFromGraveyardToBattlefieldTargetEffect extends OneShotEffect {
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public CauldronDanceReturnFromGraveyardToBattlefieldTargetEffect() {
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super(Outcome.PutCreatureInPlay);
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this.staticText = "Return target creature card from your graveyard to the battlefield. That creature gains haste. Return it to your hand at the beginning of the next end step";
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}
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public CauldronDanceReturnFromGraveyardToBattlefieldTargetEffect(final CauldronDanceReturnFromGraveyardToBattlefieldTargetEffect effect) {
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super(effect);
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}
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@Override
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public CauldronDanceReturnFromGraveyardToBattlefieldTargetEffect copy() {
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return new CauldronDanceReturnFromGraveyardToBattlefieldTargetEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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UUID targetId = getTargetPointer().getFirst(game, source);
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Card card = game.getCard(targetId);
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if (card != null) {
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controller.moveCards(card, Zone.BATTLEFIELD, source, game);
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Permanent creature = game.getPermanent(card.getId());
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if (creature != null) {
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ContinuousEffect hasteEffect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.Custom);
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hasteEffect.setTargetPointer(new FixedTarget(creature, game));
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game.addEffect(hasteEffect, source);
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ReturnToHandTargetEffect returnToHandEffect = new ReturnToHandTargetEffect();
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returnToHandEffect.setText("return that creature to your hand");
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returnToHandEffect.setTargetPointer(new FixedTarget(creature, game));
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DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(returnToHandEffect);
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game.addDelayedTriggeredAbility(delayedAbility, source);
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}
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}
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return true;
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}
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return false;
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}
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}
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class CauldronDancePutCreatureFromHandOntoBattlefieldEffect extends OneShotEffect {
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private static final String choiceText = "Put a creature card from your hand onto the battlefield?";
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public CauldronDancePutCreatureFromHandOntoBattlefieldEffect() {
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super(Outcome.Benefit);
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this.staticText = "You may put a creature card from your hand onto the battlefield. That creature gains haste. Its controller sacrifices it at the beginning of the next end step";
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}
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public CauldronDancePutCreatureFromHandOntoBattlefieldEffect(final CauldronDancePutCreatureFromHandOntoBattlefieldEffect effect) {
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super(effect);
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}
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@Override
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public CauldronDancePutCreatureFromHandOntoBattlefieldEffect copy() {
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return new CauldronDancePutCreatureFromHandOntoBattlefieldEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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if (controller.chooseUse(Outcome.PutCreatureInPlay, choiceText, source, game)) {
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TargetCardInHand target = new TargetCardInHand(new FilterCreatureCard());
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if (controller.choose(Outcome.PutCreatureInPlay, target, source.getSourceId(), game)) {
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Card card = game.getCard(target.getFirstTarget());
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if (card != null) {
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if (controller.moveCards(card, Zone.BATTLEFIELD, source, game)) {
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Permanent permanent = game.getPermanent(card.getId());
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if (permanent != null) {
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ContinuousEffect effect = new GainAbilityTargetEffect(HasteAbility.getInstance(), Duration.Custom);
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effect.setTargetPointer(new FixedTarget(permanent, game));
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game.addEffect(effect, source);
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SacrificeTargetEffect sacrificeEffect = new SacrificeTargetEffect("sacrifice " + card.getName(), source.getControllerId());
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sacrificeEffect.setTargetPointer(new FixedTarget(permanent, game));
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DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(sacrificeEffect);
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game.addDelayedTriggeredAbility(delayedAbility, source);
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}
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return true;
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}
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}
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return false;
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}
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}
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return true;
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}
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return false;
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}
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}
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