From d4e2a34ddf42655e81eb69187f00786f1e85c0b9 Mon Sep 17 00:00:00 2001 From: LevelX2 Date: Tue, 2 Dec 2014 15:45:53 +0100 Subject: [PATCH] * Vanishing - Fixed that the sacrifice works again if all time counters are removed. --- Mage/src/mage/abilities/keyword/VanishingSacrificeAbility.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Mage/src/mage/abilities/keyword/VanishingSacrificeAbility.java b/Mage/src/mage/abilities/keyword/VanishingSacrificeAbility.java index 2cb6bd4cbb..5f9386ced9 100644 --- a/Mage/src/mage/abilities/keyword/VanishingSacrificeAbility.java +++ b/Mage/src/mage/abilities/keyword/VanishingSacrificeAbility.java @@ -20,7 +20,7 @@ public class VanishingSacrificeAbility extends TriggeredAbilityImpl { @Override public boolean checkTrigger(GameEvent event, Game game) { - if (event.getType() == GameEvent.EventType.COUNTER_REMOVED && event.getData().equals("Time") && event.getTargetId().equals(this.getSourceId())) { + if (event.getType() == GameEvent.EventType.COUNTER_REMOVED && event.getData().equals("time") && event.getTargetId().equals(this.getSourceId())) { Permanent p = game.getPermanent(this.getSourceId()); if (p != null) { return p.getCounters().getCount(CounterType.TIME) == 0;