Implemented Steady Aim

This commit is contained in:
Evan Kranzler 2019-04-08 12:43:33 -04:00
parent 0567456774
commit d4f636ef79
2 changed files with 45 additions and 0 deletions

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@ -0,0 +1,44 @@
package mage.cards.s;
import mage.abilities.effects.common.UntapTargetEffect;
import mage.abilities.effects.common.continuous.BoostTargetEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.keyword.ReachAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.target.common.TargetCreaturePermanent;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class SteadyAim extends CardImpl {
public SteadyAim(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.INSTANT}, "{1}{G}");
// Untap target creature. It gets +1/+4 and gains reach until end of turn.
this.getSpellAbility().addEffect(new UntapTargetEffect());
this.getSpellAbility().addEffect(new BoostTargetEffect(
1, 4, Duration.EndOfTurn
).setText("It gets +1/+4"));
this.getSpellAbility().addEffect(new GainAbilityTargetEffect(
ReachAbility.getInstance(), Duration.EndOfTurn
).setText("and gains reach until end of turn"));
this.getSpellAbility().addTarget(new TargetCreaturePermanent());
}
private SteadyAim(final SteadyAim card) {
super(card);
}
@Override
public SteadyAim copy() {
return new SteadyAim(this);
}
}
// I'm labor ready Rhode Scholar for the dollar
// Work for mines pay me by the hour

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@ -123,6 +123,7 @@ public final class WarOfTheSpark extends ExpansionSet {
cards.add(new SetCardInfo("Sorin, Vengeful Bloodlord", 217, Rarity.RARE, mage.cards.s.SorinVengefulBloodlord.class)); cards.add(new SetCardInfo("Sorin, Vengeful Bloodlord", 217, Rarity.RARE, mage.cards.s.SorinVengefulBloodlord.class));
cards.add(new SetCardInfo("Spellgorger Weird", 145, Rarity.COMMON, mage.cards.s.SpellgorgerWeird.class)); cards.add(new SetCardInfo("Spellgorger Weird", 145, Rarity.COMMON, mage.cards.s.SpellgorgerWeird.class));
cards.add(new SetCardInfo("Spellkeeper Weird", 69, Rarity.COMMON, mage.cards.s.SpellkeeperWeird.class)); cards.add(new SetCardInfo("Spellkeeper Weird", 69, Rarity.COMMON, mage.cards.s.SpellkeeperWeird.class));
cards.add(new SetCardInfo("Steady Aim", 177, Rarity.COMMON, mage.cards.s.SteadyAim.class));
cards.add(new SetCardInfo("Stealth Mission", 70, Rarity.COMMON, mage.cards.s.StealthMission.class)); cards.add(new SetCardInfo("Stealth Mission", 70, Rarity.COMMON, mage.cards.s.StealthMission.class));
cards.add(new SetCardInfo("Storrev, Devkarin Lich", 219, Rarity.RARE, mage.cards.s.StorrevDevkarinLich.class)); cards.add(new SetCardInfo("Storrev, Devkarin Lich", 219, Rarity.RARE, mage.cards.s.StorrevDevkarinLich.class));
cards.add(new SetCardInfo("Swamp", 256, Rarity.LAND, mage.cards.basiclands.Swamp.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Swamp", 256, Rarity.LAND, mage.cards.basiclands.Swamp.class, NON_FULL_USE_VARIOUS));