* Twinning Glass - removed unnecessary confirm dialog, added additional tests (#4721);

This commit is contained in:
Oleg Agafonov 2021-08-05 15:37:07 +04:00
parent 62a6e87297
commit d62cf17422
2 changed files with 54 additions and 10 deletions

View file

@ -36,8 +36,7 @@ public final class TwinningGlass extends CardImpl {
public TwinningGlass(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{4}");
// {1}, {tap}: You may cast a nonland card from your hand without paying
// its mana cost if it has the same name as a spell that was cast this turn.
// {1}, {T}: You may cast a nonland card from your hand without paying its mana cost if it has the same name as a spell that was cast this turn.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD,
new TwinningGlassEffect(), new ManaCostsImpl("{1}"));
ability.addCost(new TapSourceCost());
@ -104,11 +103,10 @@ class TwinningGlassEffect extends OneShotEffect {
FilterNonlandCard filterCard = new FilterNonlandCard("nonland card that was cast this turn");
filterCard.add(Predicates.or(predicates));
TargetCard target = new TargetCard(0, 1, Zone.HAND, filterCard);
target.withChooseHint("free cast");
if (controller.choose(Outcome.PlayForFree, controller.getHand(), target, game)) {
Card chosenCard = game.getCard(target.getFirstTarget());
if (chosenCard != null) {
if (controller.chooseUse(Outcome.PlayForFree, "Cast "
+ chosenCard.getName() + " without paying its mana cost?", source, game)) {
game.getState().setValue("PlayFromNotOwnHandZone" + chosenCard.getId(), Boolean.TRUE);
Boolean cardWasCast = controller.cast(controller.chooseAbilityForCast(chosenCard, game, true),
game, true, new ApprovingObject(source, game));
@ -117,7 +115,6 @@ class TwinningGlassEffect extends OneShotEffect {
}
}
}
}
return false;
}
}

View file

@ -110,4 +110,51 @@ public class BuybackTest extends CardTestPlayerBase {
assertHandCount(playerA, "Elvish Fury", 0);
assertGraveyardCount(playerA, "Elvish Fury", 1);
}
@Test
public void test_FreeCast() {
// bug: buyback doesn't work on free cast (no mana)
// https://github.com/magefree/mage/issues/4721
// {1}, {T}: You may cast a nonland card from your hand without paying its mana cost if it has
// the same name as a spell that was cast this turn.
addCard(Zone.BATTLEFIELD, playerA, "Twinning Glass", 1);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
//
// Buyback {3} (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)
// Copy target instant or sorcery spell. You may choose new targets for the copy.
addCard(Zone.HAND, playerA, "Reiterate", 1); // Instant {1}{R}{R}
addCard(Zone.BATTLEFIELD, playerA, "Mountain", (3 + 3) * 3);
//
// Lightning Bolt deals 3 damage to any target.
addCard(Zone.HAND, playerA, "Lightning Bolt", 2); // {R}
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
// bolt 1 - cast (R) and copy (RRR), return reiterate with buyback (RRR)
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerA);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Reiterate", "Lightning Bolt");
setChoice(playerA, true); // use buyback
setChoice(playerA, false); // same bolt's target
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
checkLife("bolt 1", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 20 - 3 * 2);
checkHandCardCount("bolt 1", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Reiterate", 1);
checkPermanentTapped("bolt 1", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mountain", true, 1 + 3 + 3);
// bolt 2 - cast (R) and copy as free cast (R), return reiterate with buyback (RRR)
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerA);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}, {T}:");
setChoice(playerA, "Reiterate"); // free cast
setChoice(playerA, true); // use buyback
addTarget(playerA, "Lightning Bolt"); // copy target
setChoice(playerA, false); // same bolt's target
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
checkLife("bolt 2", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 20 - 3 * 2 - 3 * 2);
checkHandCardCount("bolt 2", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Reiterate", 1);
checkPermanentTapped("bolt 2", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mountain", true, (1 + 3 + 3) + (1 + 1 + 3));
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
}
}