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* Twinning Glass - removed unnecessary confirm dialog, added additional tests (#4721);
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2 changed files with 54 additions and 10 deletions
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@ -36,8 +36,7 @@ public final class TwinningGlass extends CardImpl {
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public TwinningGlass(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{4}");
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// {1}, {tap}: You may cast a nonland card from your hand without paying
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// its mana cost if it has the same name as a spell that was cast this turn.
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// {1}, {T}: You may cast a nonland card from your hand without paying its mana cost if it has the same name as a spell that was cast this turn.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD,
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new TwinningGlassEffect(), new ManaCostsImpl("{1}"));
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ability.addCost(new TapSourceCost());
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@ -104,17 +103,15 @@ class TwinningGlassEffect extends OneShotEffect {
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FilterNonlandCard filterCard = new FilterNonlandCard("nonland card that was cast this turn");
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filterCard.add(Predicates.or(predicates));
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TargetCard target = new TargetCard(0, 1, Zone.HAND, filterCard);
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target.withChooseHint("free cast");
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if (controller.choose(Outcome.PlayForFree, controller.getHand(), target, game)) {
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Card chosenCard = game.getCard(target.getFirstTarget());
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if (chosenCard != null) {
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if (controller.chooseUse(Outcome.PlayForFree, "Cast "
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+ chosenCard.getName() + " without paying its mana cost?", source, game)) {
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game.getState().setValue("PlayFromNotOwnHandZone" + chosenCard.getId(), Boolean.TRUE);
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Boolean cardWasCast = controller.cast(controller.chooseAbilityForCast(chosenCard, game, true),
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game, true, new ApprovingObject(source, game));
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game.getState().setValue("PlayFromNotOwnHandZone" + chosenCard.getId(), null);
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return cardWasCast;
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}
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game.getState().setValue("PlayFromNotOwnHandZone" + chosenCard.getId(), Boolean.TRUE);
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Boolean cardWasCast = controller.cast(controller.chooseAbilityForCast(chosenCard, game, true),
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game, true, new ApprovingObject(source, game));
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game.getState().setValue("PlayFromNotOwnHandZone" + chosenCard.getId(), null);
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return cardWasCast;
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}
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}
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}
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@ -110,4 +110,51 @@ public class BuybackTest extends CardTestPlayerBase {
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assertHandCount(playerA, "Elvish Fury", 0);
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assertGraveyardCount(playerA, "Elvish Fury", 1);
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}
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@Test
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public void test_FreeCast() {
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// bug: buyback doesn't work on free cast (no mana)
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// https://github.com/magefree/mage/issues/4721
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// {1}, {T}: You may cast a nonland card from your hand without paying its mana cost if it has
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// the same name as a spell that was cast this turn.
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addCard(Zone.BATTLEFIELD, playerA, "Twinning Glass", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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//
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// Buyback {3} (You may pay an additional 3 as you cast this spell. If you do, put this card into your hand as it resolves.)
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// Copy target instant or sorcery spell. You may choose new targets for the copy.
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addCard(Zone.HAND, playerA, "Reiterate", 1); // Instant {1}{R}{R}
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", (3 + 3) * 3);
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//
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// Lightning Bolt deals 3 damage to any target.
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addCard(Zone.HAND, playerA, "Lightning Bolt", 2); // {R}
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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// bolt 1 - cast (R) and copy (RRR), return reiterate with buyback (RRR)
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerA);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Reiterate", "Lightning Bolt");
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setChoice(playerA, true); // use buyback
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setChoice(playerA, false); // same bolt's target
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkLife("bolt 1", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 20 - 3 * 2);
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checkHandCardCount("bolt 1", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Reiterate", 1);
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checkPermanentTapped("bolt 1", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mountain", true, 1 + 3 + 3);
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// bolt 2 - cast (R) and copy as free cast (R), return reiterate with buyback (RRR)
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerA);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}, {T}:");
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setChoice(playerA, "Reiterate"); // free cast
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setChoice(playerA, true); // use buyback
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addTarget(playerA, "Lightning Bolt"); // copy target
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setChoice(playerA, false); // same bolt's target
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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checkLife("bolt 2", 1, PhaseStep.PRECOMBAT_MAIN, playerA, 20 - 3 * 2 - 3 * 2);
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checkHandCardCount("bolt 2", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Reiterate", 1);
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checkPermanentTapped("bolt 2", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mountain", true, (1 + 3 + 3) + (1 + 1 + 3));
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setStrictChooseMode(true);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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}
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}
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