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Merge pull request #2933 from spjspj/master
spjspj - Implement Land Equilibrium (LEG, ME3)
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3 changed files with 105 additions and 1 deletions
102
Mage.Sets/src/mage/cards/l/LandEquilibrium.java
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102
Mage.Sets/src/mage/cards/l/LandEquilibrium.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.l;
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import java.util.UUID;
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import static jdk.nashorn.internal.objects.NativeRegExp.source;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.effects.common.SacrificeEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import static mage.cards.m.ManaVortex.filter;
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import mage.constants.CardType;
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import mage.constants.Zone;
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import mage.filter.common.FilterLandPermanent;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.target.targetpointer.FixedTarget;
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/**
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*
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* @author spjspj
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*/
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public class LandEquilibrium extends CardImpl {
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public LandEquilibrium(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{U}{U}");
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// If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land.
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this.addAbility(new LandEquilibriumAbility());
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}
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public LandEquilibrium(final LandEquilibrium card) {
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super(card);
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}
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@Override
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public LandEquilibrium copy() {
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return new LandEquilibrium(this);
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}
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}
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class LandEquilibriumAbility extends TriggeredAbilityImpl {
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public LandEquilibriumAbility() {
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super(Zone.BATTLEFIELD, new SacrificeEffect(new FilterLandPermanent(), 1, ""), false);
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}
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public LandEquilibriumAbility(final LandEquilibriumAbility ability) {
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super(ability);
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}
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@Override
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public LandEquilibriumAbility copy() {
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return new LandEquilibriumAbility(this);
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}
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == EventType.LAND_PLAYED;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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int numMyLands = game.getBattlefield().countAll(filter, this.getControllerId(), game);
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if (numMyLands < game.getBattlefield().countAll(filter, event.getPlayerId(), game)) {
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this.getEffects().get(0).setTargetPointer(new FixedTarget(event.getPlayerId()));
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return true;
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}
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return false;
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}
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@Override
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public String getRule() {
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return "If an opponent who controls at least as many lands as you do would put a land onto the battlefield, that player instead puts that land onto the battlefield then sacrifices a land";
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}
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}
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@ -151,6 +151,7 @@ public class Legends extends ExpansionSet {
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cards.add(new SetCardInfo("Lady Caleria", 279, Rarity.RARE, mage.cards.l.LadyCaleria.class));
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cards.add(new SetCardInfo("Lady Evangela", 280, Rarity.RARE, mage.cards.l.LadyEvangela.class));
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cards.add(new SetCardInfo("Lady Orca", 281, Rarity.UNCOMMON, mage.cards.l.LadyOrca.class));
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cards.add(new SetCardInfo("Land Equilibrium", 64, Rarity.RARE, mage.cards.l.LandEquilibrium.class));
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cards.add(new SetCardInfo("Land Tax", 195, Rarity.UNCOMMON, mage.cards.l.LandTax.class));
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cards.add(new SetCardInfo("Lifeblood", 196, Rarity.RARE, mage.cards.l.Lifeblood.class));
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cards.add(new SetCardInfo("Living Plane", 107, Rarity.RARE, mage.cards.l.LivingPlane.class));
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@ -152,6 +152,7 @@ public class MastersEditionIII extends ExpansionSet {
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cards.add(new SetCardInfo("Lady Caleria", 157, Rarity.UNCOMMON, mage.cards.l.LadyCaleria.class));
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cards.add(new SetCardInfo("Lady Evangela", 158, Rarity.UNCOMMON, mage.cards.l.LadyEvangela.class));
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cards.add(new SetCardInfo("Lady Orca", 159, Rarity.COMMON, mage.cards.l.LadyOrca.class));
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cards.add(new SetCardInfo("Land Equilibrium", 40, Rarity.RARE, mage.cards.l.LandEquilibrium.class));
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cards.add(new SetCardInfo("Land Tax", 17, Rarity.RARE, mage.cards.l.LandTax.class));
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cards.add(new SetCardInfo("Lightning Blow", 18, Rarity.COMMON, mage.cards.l.LightningBlow.class));
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cards.add(new SetCardInfo("Liu Bei, Lord of Shu", 19, Rarity.RARE, mage.cards.l.LiuBeiLordOfShu.class));
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